3D World reader Jamie Martin explains the process behind making his C.R.A.B. Robot, a conceptual policing sentry.
Artist: Jamie Martin Title: C.R.A.B. Robot Software: Cinema 4D, Cinema 4D’s Advanced Render, Photoshop, Final Cut Pro
Jamie says: “I am a designer and art director. From the initial design to final 3D stills and animations, the project was undertaken over a two to three-month period, in my spare time.
“I tried to achieve a level of believability by furnishing the model with as much detail as possible, without drastically altering render times.
“There are many carefully place counter-sunk rivets and nuts all over the surface, plus numerous decals and signs that had to be carefully added; each one having to have a logical reason for being there, with matching logical warning/message.
“I like to create fantasy concepts that have the potential of existing in the real world, whether they be an intimidating fantasy robot or a concept car
“I’ve created an award-winning design for the New Bus for London competition in 3D – I was one of the four winners chosen to inspire the design of the final bus for 2010.
“I also designed and modelled the Cobra Venom V8 concept car in 3D, which was favourably received by the public and press. I have also designed other robot, product, weapon and sci-fi creations, modelling them all in 3D.
“I like to create a showcase animation for each of my designs, whether than be a teaser video or a more elaborate mini-movie”.
Creating the C.R.A.B.
01 Concept art
“I avoided the usual biped or humanoid robot design and – taking influence from insects and crustaceans – I decided to conceptualise a multi-legged creation. The sketches quickly veered towards a ‘moving gun platform’ proposal with twin, side-mounted weapons”.
02 Detailed modelling
“I wanted to create a highly detailed model so that I could do some close-up renders for an animation later. After the legs and platform were complete I continued modelling the main body/head and guns; I went back later to enhance various elements”.
03 Adding detail
“This WIP image shows the almost complete detailing for one of the guns. Further refinement to the shape and proportions was still needed. I wanted to get the right balance between adding enough detailing (rivets, nuts, panelling), but not too much to detract from the overall design”.
04 Adding texture
“The robot was textured predominantly with cubic projection. The overall surface colours have extra ‘dirt/scratch’ textures layered on top to create a worn look. Once I was happy with the main body colour and metallic textures, I set about adding decals, warning signs and graphics to the robot.”
05 The composition and camera setup
“I placed the C.R.A.B. in a futuristic ‘clean room’, which gives the impression that you are witnessing the final stages of the tweaking of its mechanics and programming before it is revealed to the public. I intended the angle of this particular render to resemble that of a ceiling-mounted security camera. The images of the technicians were taken from NASA photographs, cut out and comped into the final shot using Photoshop.”