3D World 140: 3D illustration and game VFX

| Latest Issue | Magazine | 04/02/2011 10:58am
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The newest issue of 3D World helps you start a new career in digital illustration, shows you how to extend your game design skills and offers 90 minutes of Maya training on the disc.

Also – the making of Killzone 3, how to use dynamics in your animation, and LightWave 3D 10 and modo 501 on test.

Magazine
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On sale in the UK: 10 February 2011
On sale in the US: from 10 March 2011

Digital edition
On sale now at Zinio

The cover for 3D World issue 140

Find out more

Preview the whole issue at Zinio
Find out more about the magazine
Find out more about the disc
Watch the Cinema 4D animation tutorial video
Watch the Blender game environment VFX tutorial video
Watch the exterior lighting tutorial video
Explore the After Effects Q&A
Explore the Fusion Q&A
Explore the Gimp Q&A
Explore the Houdini Q&A
Explore the LightWave 3D Q&A
Explore the Maya Q&A
Explore the MotionBuilder Q&A
There are no scene files or video for the 3ds Max Q&A


Digital illustration

We speak to industry insiders to discover how a 3D artist can now follow a career in static images

The making of Killzone 3

Pushing the PS3 to the limit; Guerrilla Games on the evolution of its huge stereoscopic 3D game

Introduce dynamics into your animation

Anders Kjellberg explains how to get the best out of C4D’s latest simulation tools

Breathe life into a game

Polish your environments by adding atmospheric details to a scene – without taxing your game engine

Create effective game VFX

Hone your level development skills with these expert tips for producing immersive in-game effects

Lighting the great outdoors

Discover techniques for illuminating your exterior scenes

Questions and Answers

Create time-lapse clouds and floating dust with depth-of-field effects, build a UI to control blendshapes, and more

Projects

Stay in touch with your peers with this month’s best commercial 3D work

Inspirational imagery

The best new personal artwork from around the world

On test this issue

LightWave 3D 10, modo 501, Lumion, Mocha Pro 2.5 and Scan’s latest 3XS workstation

Also in issue 140

  • Discover the new facial capture system used in computer game LA Noire
  • Attila Csepy talks us through the processes involved in creating his animation of a footballing robot

On the disc

This issue, you’ll find 90 minutes of video training on how to make a lovable zombie bunny model in Maya, panoramic HDR photos from Bob Groothuis, QuadSpinner Vue assets and photoreal head textures for character models!


Posted on Friday, February 4th, 2011 at 10:58 am under Latest Issue, Magazine. You can subscribe to comments. You can leave a comment, or trackback from your own site.

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