3D World 140: 3D illustration and game VFX
The newest issue of 3D World helps you start a new career in digital illustration, shows you how to extend your game design skills and offers 90 minutes of Maya training on the disc.
Also – the making of Killzone 3, how to use dynamics in your animation, and LightWave 3D 10 and modo 501 on test.
On sale now at My Favourite Magazines
On sale in the UK: 10 February 2011
On sale in the US: from 10 March 2011
On sale now at Zinio
Find out more
Preview the whole issue at Zinio
Find out more about the magazine
Find out more about the disc
Watch the Cinema 4D animation tutorial video
Watch the Blender game environment VFX tutorial video
Watch the exterior lighting tutorial video
Explore the After Effects Q&A
Explore the Fusion Q&A
Explore the Gimp Q&A
Explore the Houdini Q&A
Explore the LightWave 3D Q&A
Explore the Maya Q&A
Explore the MotionBuilder Q&A
There are no scene files or video for the 3ds Max Q&A
We speak to industry insiders to discover how a 3D artist can now follow a career in static images
The making of Killzone 3
Pushing the PS3 to the limit; Guerrilla Games on the evolution of its huge stereoscopic 3D game
Introduce dynamics into your animation
Anders Kjellberg explains how to get the best out of C4D’s latest simulation tools
Breathe life into a game
Polish your environments by adding atmospheric details to a scene – without taxing your game engine
Create effective game VFX
Hone your level development skills with these expert tips for producing immersive in-game effects
Lighting the great outdoors
Discover techniques for illuminating your exterior scenes
Questions and Answers
Create time-lapse clouds and floating dust with depth-of-field effects, build a UI to control blendshapes, and more
Stay in touch with your peers with this month’s best commercial 3D work
The best new personal artwork from around the world
On test this issue
LightWave 3D 10, modo 501, Lumion, Mocha Pro 2.5 and Scan’s latest 3XS workstation
Also in issue 140
- Discover the new facial capture system used in computer game LA Noire
- Attila Csepy talks us through the processes involved in creating his animation of a footballing robot
On the disc
This issue, you’ll find 90 minutes of video training on how to make a lovable zombie bunny model in Maya, panoramic HDR photos from Bob Groothuis, QuadSpinner Vue assets and photoreal head textures for character models!
on Friday, February 4th, 2011 at 10:58 am under Latest Issue, Magazine.
You can subscribe to comments.
You can leave a comment, or trackback from your own site.
Tags: 3D World, Magazine