Get a job in CG in 10 simple steps

| Analysis | Features | 02/03/2011 15:42pm
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3D World uncovers ten simple things you can do while still learning to ensure career success

This contest entry boosted 3D artist Maximilian-Gordon Vogt’s CV. “The exposure I got helped me a lot: companies started noticing me”

The student ethos of getting up late, cutting classes and hoping that a last-minute burst of cramming will see you through your exams is so ingrained that it’s easy to forget that Advanced Beer Drinking is not a compulsory module in most degrees.

The worse news is that it simply won’t cut it in 3D.

“Degree-level education is good, but we’re looking for potential. There are so many decent courses out there, it doesn’t determine who we hire,” says Ben Owen, crew manager at Framestore.

In other words, simply graduating isn’t enough to guarantee a job – you have to go that extra mile.

But the good news is that the resources you need to take control of your education are available to anyone with an internet connection.

In this article, recruiters, educators and successful recent graduates reveal the ten things every student should do to maximise their chances of employment.

It will take hard work, but becoming a rounded artist is also about making contacts – and networking starts with your peer group.

Perhaps there is time for a quick drink after all…

Read on to page 2 for your first step to getting that killer job in 3D…


Posted on Wednesday, March 2nd, 2011 at 3:42 pm under Analysis, Features. You can subscribe to comments. You can leave a comment, or trackback from your own site.

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