3D World 141: the making of Rango

| Latest Issue | Magazine | 05/03/2011 13:52pm
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The newest issue of 3D World helps you create a brilliant character rig for animation in Maya, shows you how sculpt a creature in Mudbox and reveals why your renders suck…

Also – the making of Rango, the secrets of dynamic character poses and over $250 in textures on the disc.

Magazine
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On sale in UK newsagents: 10 March 2011
On sale on US newsstands: from 7 April 2011

Digital edition
On sale soon at Zinio

Find out more

Find out more about the magazine
Find out more about the disc
Watch the Maya games rigging tutorial video
Watch the Mudbox troll sculpting tutorial video
Watch the bonus Mudbox sculpting technique videos
Watch the time-of-day lighting tutorial video
Watch the 3ds Max Q&A video
Watch the Cinema 4D Q&A video
Watch the Gimp Q&A video
Watch the Maya Q&A video
Watch the modo Q&A video
Watch the Photoshop Q&A video
Watch the Softimage Q&A video
Watch the Unity Q&A video


The making of Rango

ILM makes its first full-length animated feature: a CG take on the spaghetti western

Why your renders suck…

…And what you can do about it. Leading CG artists offer practical fixes for 10 of the most common errors

Character rigging in Maya

Chad Robert Morgan of DoubleHelix Games provides a workflow and script to enable you to switch between IK and FK easily, plus the know-how for rigging your own character

Creature sculpting in Mudbox

Craig Barr presents a workflow for sculpting and painting organic and hard surfaces in his tree troll creature design

Create dynamic poses

Illustrator Brian Haberlin shares the secrets behind the perfect character pose

Lighting for day and night

Create two distinct lighting set-ups to present the scene in two dramatically different ways

Questions and Answers

Loop an nCloth simulation in Maya, create light maps in Gimp, rig an accordion lamp in Softimage and more

Projects

Stay in touch with your peers with this month’s best commercial 3D work

Inspirational imagery

The best new personal artwork from around the world

On test this issue

V-Ray 2.0, DPIT Effex 1.5, messiah:studio 5.0, Unfold3D 7.0, LightUp 2.0, City Kit for Cinema 4D and InterPro’s new IPW-Ci7 workstation

Also in issue 141

  • Yafka takes the bloody combat of the Fight Book from page to screen for National Geographic
  • Dennis Kaya Iversholt explains how he created a stunning Manhattan streetscape

On the disc

This issue, you’ll find natural surface textures worth over $250, two top-quality models, cool sound samples, a DAZ Studio video tutorial and all the scene files you need for our tutorials


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