Create a switchable IK/FK character rig in Maya
Chad Robert Morgan shows you how scripting can help you establish a rig that transitions smoothly between animation states.
This video accompanies a tutorial in 3D World issue 141, where you’ll find additional context and detail for this project. The scene files for this tutorial are on the disc included with the issue.
Find out more about 3D World 141
Click the Next arrow to watch the second part of this video
on Saturday, March 5th, 2011 at 1:51 pm under Guides, Tutorials.
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Tags: 3D World, Animation, Games, Magazine, Maya, MEL, rigging, scripting, tutorial