Gimbal explained in Escape’s free Maya tutorial

| News | Tutorials | 12/04/2011 10:34am
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Escape Studios has released it’s latest free tutorial in which VFX tutor Lee Danskin covers Gimbal and rotation order, explaining what it is, what causes it, and the issues it has within animations

In the tutorial, Danskin aims to tackle some technical issues that affect CG artists daily.

“I’ll intentionally ‘break’ Maya’s maths so that you can begin to understand the effect of using Euler based algorithms over Quaternion,” he writes in a blog about the Gimbal tutorial on the Escape Studios website.

The tutorial concludes by showing how to group and use the Rotation Order options in the DAG node in an initial scene and a simple biped rig.

Topics covers


Over the 11 minute video tutorial, Danskin covers Gimbal, Euler and Quaternion maths, Grouping and Rotation order.

Accessing the tutorial


Users have to sign up to the Escape Studios website to get access to the tutorial. New users can register here, while existing users can sign in here.

Visit the Escape Studios website


Posted on Tuesday, April 12th, 2011 at 10:34 am under News, Tutorials. You can subscribe to comments. You can leave a comment, or trackback from your own site.

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