Artwork: “Gremlin” by Alex Stratulat
See Alex Stratulat’s Gremlin image and learn how the 3D artist used his preferred method of poly modelling in Softimage to create the character
Inspired by concept artist James Hawkins, Alex Stratulat began modelling this Gremlin image in his spare time as a personal project.
Using Softimage, 3ds Max, V-Ray, Mudbox and Photoshop, each app played an important link in the pipeline, especially Softimage, says Alex. “I like the process of poly modelling, especially soft selection, poly, vertexes, edge, loop and ring selection. I’ve modelled in 3ds Max and Maya, but I prefer poly modelling in Softimage for characters.”
Alex then used 3ds Max for shader set up, and Mudbox for sculpting, which he used to add more detail; painting textures, opacity maps, specular, baking, displacement maps and normal maps. “I like the improvements in Mudbox 2012,” he says. “The new pose tool lets you create and weight multiple joints, mirror joints and store skeleton positions.”
Photoshop was also used alongside Mudbox to paint textures.
Visit Alex Stratulat’s online portfolio
Wireframe / W.I.P.
Body colour map / Props map / Body displacement map
V-Ray lights position in 3ds Max scene
on Tuesday, April 26th, 2011 at 3:40 pm under Artwork, Showcase.
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Tags: Alex Stratulat, artwork, Gremlin, Illustration, modelling, Softimage