3D World 143: Monster modelling and more!

| Latest Issue | Magazine | 03/05/2011 17:13pm
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The newest issue of 3D World helps you master topology,reveals how you can create the perfect job-winning showreel and offers a complete 55-minute Maya training video on the disc

Also in this issue: paint a demonic creature bust in ZBrush, simulate an ocean scene in RealFlow and comp a creep horror movie sequence in Nuke.


Magazine
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On sale in UK newsagents: 6 May 2011
On sale on US newsstands: from 2 June 2011

Digital edition
On sale now at Zinio

Find out more

Find out more about the magazine
Find out more about the disc
Watch the box modelling tutorial video
Watch the RealFlow ocean simulation tutorial video
Watch the ZBrush demon painting tutorial video
Watch the Nuke horror movie tutorial video
Watch the 3D-Coat game prop modelling tutorial video
Watch the HDR lighting tutorial video
Watch the 3ds Max Q&A video
Watch the After Effects Q&A video
Watch the Cinema 4D Q&A video
Watch the LightWave Q&A video
Watch the Maya Q&A video
Watch the modo Q&A video
Watch the Mudbox Q&A video

Monster modelling

Glen Southern presents the basics of topology and polyflow to improve your organic modelling

Job-winning showreels

Our expert tips on creating a killer showreel – by the people in the industry who see them every day!

Stormy seas in RealFlow

Create spectacular crashing waves using RealFlow’s Hyrbrido solver and the RealFlow Render Kit in Maya

Polypainting in ZBrush

Scott Spencer uses traditional airbrush painting techniques for great-looking monster skin

Nuke horror movie

Turn some standard camcorder footage into the next Blair Witch with Hugo Guerra’s tricks and techniques

Low-poly weapons

Use 3D-Coat’s voxel tools to build a machine gun, then retopologise it for a games engine

HDR lighting

Michael McCarthy explores the pros and cons of image-based lighting

Questions and Answers

Tricks and techniques for your favourite apps: created brushed metal in Maya, make a mirrored UV map in 3ds Max, create boiling water in LightWave and more

Projects

Stay in touch with your peers with this month’s best commercial 3D work

Inspirational imagery

The best new personal artwork from around the world

On test this issue

an(i)ma, Marvelous Designer, FreeForm Pro for After Effects and Thea Render

Also in this issue

  • Inside Project Skyline, Autodesk’s upcoming games creation system
  • How Darkside Animation worked wonders for the BBC TV series Outcasts

On the disc

55 minutes of Maya video training, 10 mocap animation files, eight texture sets plus sound effects, a fantasy model set from DAZ and selected scene files for this issue’s tutorials


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