FMX 2011
3D World are at the 16th conference on animation, effects, games and interactive media in Stuttgart, Germany. Find out all the latest headlines here
FMX 2011: final report
Take one final look at the big news and events at this year’s FMX conference in this full report
Pixar internships: What you need to know
Pixar discusses details of its studio internship programme, revealing some top tips for a successful application
Disney internships: What you need to know
Team members from Disney and Pixar were at last week’s FMX conference providing details of current vacancies as well as sharing exactly what the companies are looking for when hiring
Framestore reimagines Dobby for Deathly Hallows
The Soho-based effects house was tasked with giving Dobby the house elf a makeover in Harry Potter and the Deathly Hallows: Part 1, Framestore explained how it was done at FMX 2011
Double Negative talks ‘Paul’
Several sessions at last week’s FMX conference dealt with creating humanistic characters. Double Negative took the opportunity to discuss the studio’s approach to Paul
The future of VFX
Scott Ross, ex-general manager of ILM and founder of Digital Domain, was at FMX last week to speak about the future of the visual effect industry
Motion control: Game designers must now become teachers
Creative Director at Ubisoft Jason VandenBerghe explains how to be successful with motion control after a turbulent experience on Red Steel 2
FMX report: The future of VFX
Scott Ross, ex-general manager of ILM and founder of Digital Domain, was at FMX last week to speak about the future of the visual effect industry
The Mill talks internships at FMX 2011
Leading effects house The Mill has spoken about its prestigious internship programme this week at FMX, noting that there are still places available for later this year
Weta adds deep colour compositing to OpenEXR
VFX studio Weta has announced that it will be adding deep colour compositing to the OpenEXR format later in the year
Blue Sky explains Rio workflow at FMX
Having completed work on Rio, Andrew Beddini explains how Blue Sky stays on schedule with a relatively small workforce
Sony Pictures Imageworks says unbiased raytracing in feature films now viable
Larry Gritz of Sony Picture Imageworks has explained how the studio recently moved to an unbiased, all-raytracing workflow based on the Arnold render engine.
Golaem Crowd for Maya released
Golaem Crowd, a new crowd plug-in for Maya has been announced and is being showcased at this year’s FMX conference
Posted
on Thursday, May 5th, 2011 at 10:00 am under Events, Industry, News.
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Tags: FMX 2011, News