New features for Mari 1.3
The Foundry has announced a solid list of new features for the latest release of its paint and texture tool
Mari has seen a consistent development cycle since its commercial release last year and there’s still no sign of it slowing down.
The latest upgrade includes the following new features:
- Displacement preview
- Ptex per-face texture mapping
- Tiled textures
- Environment mapping
The focus of the upgrade has been to facilitate an artist friendly Nuke and Mari bridge, set for release later this summer, which aims to provide an intuitive workflow between Mari and The Foundry’s node-based compositor.
Framestore Junior technical director, Jesse Flores comments on Mari’s new Ptex support : “Ptex frees you from the tyranny of UVs and allows you continue down the pipeline without them.
“It gives the artists great freedom over their textures, giving them the resolution where they need it down to the decisions on individual geometry faces.
“The Foundry has realized that it makes sense to support Ptex now, much to the delight of the industry. It makes our lives as texture artists easier”.
The technology, developed by Walt Disney Feature Animation, enables users to paint and render models without defining a UV map by allocating individual textures to geometry faces.
The new displacement preview tool will also enable users to add detail to the surface of an object by pushing and pulling the surface based on an imported or painted texture map.
By using GPU technology and Mari’s texture handling system, users will be able to see a large amount of displacement detail in real-time.
Check out The Foundry’s YouTube channel for a full demo of Mari.
on Tuesday, May 31st, 2011 at 12:00 pm under News, Products.
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Tags: environment mapping, Foundry, Mari, PTex, texture mapping, textures