New features for Mari 1.3

| News | Products | 31/05/2011 12:00pm
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The Foundry has announced a solid list of new features for the latest release of its paint and texture tool

Mari has seen a consistent development cycle since its commercial release last year and there’s still no sign of it slowing down.

The latest upgrade includes the following new features:

  • Displacement preview
  • Ptex per-face texture mapping
  • Snapshots
  • Tiled textures
  • Environment mapping

The focus of the upgrade has been to facilitate an artist friendly Nuke and Mari bridge, set for release later this summer, which aims to provide an intuitive workflow between Mari and The Foundry’s node-based compositor.

Framestore Junior technical director, Jesse Flores comments on Mari’s new Ptex support : “Ptex frees you from the tyranny of UVs and allows you continue down the pipeline without them.

“It gives the artists great freedom over their textures, giving them the resolution where they need it down to the decisions on individual geometry faces.

“The Foundry has realized that it makes sense to support Ptex now, much to the delight of the industry. It makes our lives as texture artists easier”.

The technology, developed by Walt Disney Feature Animation, enables users to paint and render models without defining a UV map by allocating individual textures to geometry faces.

Displacement preview

The new displacement preview tool will also enable users to add detail to the surface of an object by pushing and pulling the surface based on an imported or painted texture map.

By using GPU technology and Mari’s texture handling system, users will be able to see a large amount of displacement detail in real-time.

Check out The Foundry’s YouTube channel for a full demo of Mari.


Posted on Tuesday, May 31st, 2011 at 12:00 pm under News, Products. You can subscribe to comments. You can leave a comment, or trackback from your own site.

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