The latest release of the GPU-accelerated renderer features enhanced support for real-time depth of field and motion blur
Art and Animation studio has released FurryBall version 2.1 featuring, most notably, added support for real-time depth of field with realistic Bokeh effects and real-time motion blur.
The update also includes a disparity check for stereo camera rigs, a new fluid attributes node and the option to output motion vectors as a render pass.
Working on the Czech Republic’s first feature length 3D animation, Goat Story, the studio used an early version of the software and, rendering on Nvidia’s GeForce GTX 460, reported render times of 2-3 minutes per frame at 1080p resolution including AO, fluids and a depth pass.
The trailer for animated feature Goat Story 2 is also the demo for FurryBall 2.0
FurryBall 2.1 is available for Maya 2009 and above on Windows only. The full version is priced at $999 and the stereoscopic edition at $1,499.