Render a mirrored normal map in mental ray with Maya

| Guides | Tutorials | 08/11/2011 13:51pm
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Antony Ward helps you overcome a tricky rendering issue when you’re using mirrored UVs

This video accompanies a tutorial in 3D World issue 150, where you’ll find additional context and detail for this project.

Download scene files and screenshots for the Maya Q&A (ZIP, 499K)

Find out more about 3D World 150


Posted on Tuesday, November 8th, 2011 at 1:51 pm under Guides, Tutorials. You can subscribe to comments. You can leave a comment, or trackback from your own site.

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