3D World 150: CG secrets from industry pros
In issue 150, we share 150 top tips from artists from ILM, Pixar, Digital Domain, DreamWorks, Weta and a host of other studios. Plus: techniques for creating real-world movement in 3ds Max 2012
Also this issue: go behind the VFX of the new horror smash, The Thing, and sculpt your very own monster, and find out how to build a mechanical masterpiece in ZBrush.
Buy the magazine
On sale now at My Favourite Magazines
On sale in UK newsagents: 9 November 2011
On sale US newsstands: From 7 December 2011
Buy the digital edition
On sale now via the 3D World Magazine app (iOS)
On sale now at Zinio (Windows, Mac, iOS, Android)
Find out what’s in the magazine
Find out what’s on the disc (print edition only)
This issue’s files and videos
View and download videos and scene files for Mathew Burniston’s alien creature tutorial for ZBrush, Maya and modo
Download videos and scene files for James Horn’s dynamics tutorial for 3ds Max (68MB)
Download videos for James Horn’s dynamics tutorial for 3ds Max (203.8MB)
Files for this issue’s Q&A section will be available soon
In the magazine
Amazing CG secrets
To celebrate our 150th issue, a range of industry pros share their tips and tricks for taking your work from concept to completion
Create an alien creature
Sculpt a monster from scratch using some simple and straightforward techniques in ZBrush, modo and Maya
James Horn shows you how to create a range of simulations using the new MassFX dynamics toolset in 3ds Max 2012
Compositing 3D renders
Digital-Tutors takes you through the process of creating successful composites as you work with a Maya to Nuke pipeline
Questions and Answers
Quick tutorials for Vue, LightWave, Cinema 4D, Maya, Softimage and more
The best new commercial projects, including work from Zeitguised, Grid, dbox and The Mill
New 3D artwork showcasing styles from cool 1960s subculture to super furry monsters
On test this issue
Daz Studio 4 Pro, 3ds Max 2012 Subscription Advantage Pack and Maya 2012 Subscription Advantage Pack
Also in this issue
- How the next generation of crowd tools could bring people power to your visualisations
- Image Engine director James Ricker takes us inside production of the trailer for snowboarding game SSX
- How Blue Sky Studios met the challenge of creating a mostly avian cast for its most recent film, Rio
On the disc (print edition only)
Complete 80-minute video course from Digital-Tutors on compositing 3D renders in Maya and Nuke, an anatomical skull model and exclusive reader offer from Plasticboy, and more!
on Thursday, November 10th, 2011 at 3:38 pm under Latest Issue, Magazine.
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Tags: Digital Domain, dreamworks, hot, ilm, Magazine, Weta