Framestore builds 3D London 2012 Olympic stadium

See pictures of Framestore’s CG replica of the Stratford stadium as it races towards the sporting event of the year
London-based visual effects house Framestore is racing ahead of the Olympic schedule with this CG model designed for clients whose scripts require stadium shots.
The CG stadium was modelled in Maya using general reference images and stills taken by the Framestore team around the site. The project took two artists approximately two weeks to complete.
The CG stadium also includes a crowd population system, which is capable of replicating the building’s 80,000 capacity. The crowd system is a mocap-driven system which uses Framestore’s own in-house mocap studio. The mocap data has been installed into a particle system, created in Houdini, which has attributes that drive each individual person.


For more information and work, visit Framestore’s website
Posted
on Friday, January 13th, 2012 at 9:28 am under Commercial, Showcase.
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Tags: crowd population system, Framestore, Framestore Olympic stadium, Houdini, Maya, Olympic stadium