VFX explosions with award-winning TD Anselm von Seherr-Thoss
Watch over 3.5 hours of FumeFX training as award-winning VFX technical director, Anselm von Seherr-Thoss, shares his tips and tricks for making explosions using FumeFX within 3ds Max
Anselm is an award-winning VFX technical director and VES (Visual Effects Society) member with emphasis on particle-based effects as well as fluid simulations, shading and postproduction. He has worked on numerous high-profile movies like Avatar, G.I. Joe-Rise of Cobra, The A-Team, 21JumpStreet, SuckerPunch, Dragonball: Evolution, Tree of Life, Clash of the Titans (3D conversion), as well as numerous commercials and music videos.
Needless to say he is an authority on explosions. In these two tutorials on creating explosions, Anselm focuses on using FumeFX within 3ds Max.
Anselm provided these videos after Jamie Gwilliam asked him for some explosion tutorials for his blog.
“I was asked by Jamie Gwilliam from Autodesk to put a little something together and here is the result. 3.5 hours of explosion basics in two parts,” says Anselm, “I go over particle sources, object sources, tips and tricks for more detail without more grid resolution and some rendering techniques.”
Watch part one on Vimeo
Watch part two on Vimeo
As an added benefit you can download the 3ds Max 2010 scene files via Jamie Gwilliam’s Blog (as a .ZIP) and follow along whilst creating your own explosive scenes.
on Tuesday, January 24th, 2012 at 8:36 pm under News, Products.
You can subscribe to comments.
You can leave a comment, or trackback from your own site.
Tags: 3ds Max, Autodesk, blast, fluid, fumefx, particle flow, pflow, sim, simulation, tips and tricks, tutorial