Autodesk has released another sneak peek video showing new simulation features that might be included on a future release of 3ds Max – watch the video now
Ken Pimentel returns with a new video post, this time of a MassFX simulation that includes mRigids (using a new concave meshes option), mCloth objects, breakable Constraints, and mCloth tearable cloth. It’s a shaky, ‘over the shoulder’ shoot of something captured in the lab, Ken comments on his blog, “it is not a professionally narrated piece. You’re not supposed to be seeing this…”
According to the designer: “A lot of the scene geometry (all the stacks of logs) were stacked running separate simulations, just to get a nice realistic distribution, and then baked into their final positions.
“The highlight of the simulation is the use of standard Max forces. The forces used include a spherical Gravity, two PBombs, and a Vortex field. These affect the rigid bodies, and mCloth, which not only reacts to the forces, but is also capable of respecting pinned verts and tearing under the influence of the force.
“There is a PFlow system, but it’s a pretty standard particle system under the influence of some of these forces. The particles are not dynamic. The shattering windows were pre-shattered using a free script, and then the fragments were assigned as rigid bodies.
“The render came from the free script PowerPreview (which uses the Nitrous viewport to render with). Looks nice because the Nitrous viewports were using all the nice bells and whistles – photometric lights, exposure control, realistic shading, shadows, AO, etc.”
We can’t be sure if the new simulation features will make it into the next version of 3ds Max, but the development work at the moment looks very interesting and as Ken has previously said on his blog, “We’ve got some crazy, far out stuff we’re working on too, I hope to share that sooner than later.”