Chaos Group announces V-Ray for Softimage, the newest addition to the company’s suite of innovative rendering solutions
V-Ray for Softimage includes ICE support, quick and accurate global illumination, complex mesh support with V-Ray Proxy, versatile shaders with V-Ray materials and much more…
Now you can manage scene memory and efficiently render massive amounts of geometry using V-Ray Proxy objects.
Press release excerpts
With support for Softimage’s award-winning ICE system, dynamic geometry, and V-Ray Proxy objects, V-Ray for Softimage supports the size and complexity of even the most demanding scenes.
Its physically based toolset, including versatile shaders, lights, and cameras, makes it possible to standardize rendering workflow with the quality, speed, and stability of the V-Ray core.
“The future of high-end VFX work lies in integration: a single pipeline with multiple modeling applications. V-Ray for Softimage brings that vision a step closer. The power of ICE, the elegant animation and rigging tools now work with the most advanced renderer on the market. ‘One V-Ray on all platforms’ is a strategy that makes sense for small and large 3D shops alike,” said Kamen Lilov, Chaos Group Product Manager, V-Ray for Softimage.
Watch the overview on YouTube
Key Features in V-Ray for Softimage
Geometry
Render particles,strands,hair,and geometry produced by Softimage’s ICEsystem
Manage scene memory and efficiently render massive amounts of geometry with V-Ray Proxy
Render dynamic geometry such as displacement, proxy objects,fur,and hair
Use all geometry animation and deformations applied through animated parameters and keyframes,
the Animation Mixer, and ICE-based simulations
Shading
Create materials based on physical properties using V-Ray’s versatile shaders
Use built-in Render Tree procedural shaders, computational, and logic nodes
Simplify the texturing process and eliminate the need to assign UVs using Ptex
Simplify the creation of complex multi-layered automotive paints using the VRayCarPaintMtl
Render hair and fur with unprecedented control, quality, and speed using the VRayHairMtl
Lights & Illumination
Create simple, artifact-free image-based lighting using the Dome Light
Create realistic illumination using physically-based lights, including IES lights and texture-mapped
area lights
Emulate real-world atmospheric lighting conditions using the V-Ray Sun and Sky system
Cameras & Optics
Render true 3D motion blur using the V-Ray Physical Camera
Create fast and accurate depth of field with bokeh effects using the V-Ray Physical Camera
Import displacement maps from Nuke to match lens distortion
Shading
Create materials based on physical properties using V-Ray’s versatile shaders
Use built-in Render Tree procedural shaders, computational, and logic nodes
Simplify the texturing process and eliminate the need to assign UVs using Ptex
Simplify the creation of complex multi-layered automotive paints using the VRayCarPaintMtl
Render hair and fur with unprecedented control, quality, and speed using the VRayHairMtl