How to get hired in 3D: showreels and portfolios that work

| Features | Guides | 07/03/2012 09:51am
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Dave Sturch from Burrows tells us about his work

Job: Assistant CGI artist
Studio: Burrows, UK
Hired: January 2010
Graduated from: Self-taught in CG

What Dave says about his portfolio

“I think what got me the job was the fact that despite having no previous knowledge of any 3D software package, I had worked solidly in my own time to learn 3ds Max and model a car from scratch.

“I’d been a 2D designer for most of my working life, and had been working in Burrows’ print production department for over four years. I approached one of the senior members of the [CGI department] to ask what I would have to do to get a job there, and was told to learn the software they used.

“I went away and every night after work and at weekends, I learned Max then modelled and rendered a Mustang. The fact that I had worked for the company also helped me, as I knew its processes and procedures and could carry them over from my old department.”

What Burrows says about Dave’s portfolio

Richard Wright, head of operations, comments: “Dave is an interesting case, as he had no 3D experience. Once he approached us, one of our artists spent a few hours with him to give him some more direction and he then came back with some further work.

“What really impressed us was his effort and application. He had taken the time to create the Mustang in his own time by downloading free software. We look for people who are going to be hard-working, proactive and self-motivated. His work showed a high level of attention to detail.”

Download Dave’s 2009 portfolio


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