Step-by-step tutorial: Creature sculpting
Follow this free ZBrush workshop by Ryan Kingslien on sculpting and painting a bust of the mythical monster Medusa
To celebrate the release of Wrath of the Titans today, we thought we’d share this Titan-inspired tutorial with you. It was first published in the May 2010 issue of 3D World.
In this step-by-step tutorial, you’ll learn how to sculpt and texture your own version of the Greek monster Medusa using ZBrush. It’s a project overview of the different tools used to take your creature from concept to completion: the accompanying video tutorials expand greatly on this workflow.
Sculpt and paint Medusa
I work mainly in ZBrush and try to use default tools with default settings as often as possible. Most of the tools used here are proprietary to ZBrush, but there are some extra brushes you can use, and Alphas that I recommend you download.
ZSpheres are used to create almost all of my base meshes. The first two video tutorials show you how to get started if you prefer to model your own base head, but a pre-prepared female head is provided for you if you prefer to focus on the creature aspects.
Medusa’s expression is something that takes a lot of tweaking and patience to get just right. When you are working on the expression on your own, ensure that you have a mirror handy, and be prepared for lots of detailed work.
Finally, post-production work and creating great renders as a result in Photoshop is not as hard as it might seem. With a few render passes and little bit of know-how, you’ll be on your way to ZBrushCentral’s top row.
Ryan Kingslien’s ZBrush masterclass shows you how to sculpt this fearsome creature bust
Click Next to begin the Creature sculpting tutorial
on Friday, March 30th, 2012 at 3:38 pm under Guides, Tutorials.
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Tags: 3D sculpting, 3D training, 3D tutorial, free tutorial, Ryan Kingslien, Step-by-step tutorial, ZBrush