Friday Animation Fun: unnamed soundsculpture

| Shorts | Showcase | 13/04/2012 15:30pm
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Check out this free flowing animation, created using Krakatoa within Max, which brings to life a digital figure consisting of 22,000 points. Watch the film and the making of documentary…

In this 3D animation – unnamed soundsculpture – creators Daniel Franke and Cedric Kiefer have produced a moving sculpture by capturing the motion of a dancer.

Using three Kinect cameras the dancer’s movement was recorded into 3D pointclouds that were synced and exported as one large dataset as Krakatoa particle files to be loaded into 3ds Max for further rendering and creation of the 3D scene, including the camera movement that is controlled by the audio as well.

We love how the music builds and camera angles change to create interesting sculptural elements in the animation.

3D pointclouds were synced and exported as one large dataset as Krakatoa particle files to be loaded into 3ds Max for further rendering and creation of the 3D scene

“The basic idea of the project is built upon the consideration of creating a moving sculpture from the recorded motion data of a real person,” Sandra Moskova writes on the unnamed soundsculpture Vimeo page. “For our work we asked a dancer to visualize a musical piece as closely as possible by movements of her body.

“She was recorded by three depth cameras (Kinect), in which the intersection of the images was later put together to a three-dimensional volume (3D point cloud), so we were able to use the collected data throughout the further process.

“The three-dimensional image allowed us a completely free handling of the digital camera, without limitations of the perspective. The camera also reacts to the sound and supports the physical imitation of the musical piece by the performer. She moves to a noise field, where a simple modification of the random seed can consistently create new versions of the video, each offering a different composition of the recorded performance. The multi-dimensionality of the sound sculpture is already contained in every movement of the dancer, as the camera footage allows any imaginable perspective.

“The body – constant and indefinite at the same time – ‘bursts’ the space already with its mere physicality, creating a first distinction between the self and its environment. Only the body movements create a reference to the otherwise invisible space, much like the dots bounce on the ground to give it a physical dimension.

“Thus, the sound-dance constellation in the video does not only simulate a purely virtual space. The complex dynamics of the body movements is also strongly self-referential. With the complex quasi-static, inconsistent forms the body is ‘painting’, a new reality space emerges whose simulated aesthetics goes far beyond numerical codes.

“Similar to painting, a single point appears to be still very abstract, but the more points are connected to each other, the more complex and concrete the image seems. The more perfect and complex the ‘alternative worlds’ we project (Vilém Flusser) and the closer together their point elements, the more tangible they become. A digital body, consisting of 22,000 points, thus seems so real that it comes to life again.”

Watch unnamed soundsculpture

Watch unnamed soundsculpture’s making of documentary

Produced by:
onformative.com
chopchop.cc


Posted on Friday, April 13th, 2012 at 3:30 pm under Shorts, Showcase. You can subscribe to comments. You can leave a comment, or trackback from your own site.

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