Epic scenes | 3D World issue 156
Contents for the latest issue of 3D World. Discover how to create stunning scenes with our in-depth tutorial. Plus you’ll find training on how to breathe life into your animations in Maya, how to work smarter in 3ds Max, animation tips for games artists and more
Buy the magazine
On sale now at My Favourite Magazines
On sale in UK newsagents: 24 April 2012
On sale US newsstands: From 25 May 2012
Buy the digital edition
On sale 24 April via the 3D World Magazine app (iOS)
On sale 24 April at Zinio (Windows, Mac, iOS, Android)
In the magazine
Wrath of the Titans
Find out how three Soho-based studios employed new techniques and state-of-the-art technology to create fierce creatures, animated environments and a fiery monster for Wrath of the Titans.
Digital production studio Squint/Opera
Discover how one London-based creative agency is evolving transforming its traditional production process.
Media Design School
Sometimes it’s in those less obvious places, off the beaten track, where the exciting work is happening… Find out why this Auckland-based CG school attracts students from all over the world.
Andy Ward shows you how to automate the movement of a character’s clothing in this in-depth rigging tutorial for Maya.
Animation tips for game artists
Develop and improve your skills in the key areas involved in animating for games by following Antony Ward’s tips and tricks.
Exterior rendering techniques
Create a realistic outdoor render using 3ds Max and mental ray in this tutorial from training company Digital-Tutors.
Scene management in 3ds Max
Get organised with Paul Hatton’s guide to managing scene data using 3ds Max’s containers.
Build an epic scene in Vue
Conrad Allan shares his professional techniques for terrain building and development.
LightWave 11, modo 601, IKinema Action 2 for Maya, Workstation Specialists WS 2850 and Armari Magnetar X32-AW1275D4 (3DW)
Also in this issue
- Competition: Enter to have the chance to win Anime Studio and Manga Studio
- Questions & Answers: includes simulating oceans in Houdini and Cinema 4D
- We discuss why cloud computing is a major theme at Autodesk’s 2013 product launch
- How the team at Framestore created an ambitious waterfall sequence for Guy Ritchie’s stylish action film Sherlock Holmes: A Game of Shadows
- Our resident CG curmudgeon, Mental Roy, asks you to imagine a world where Maya is a glimmer in some boffin’s eye…
- Inspirational artwork from readers and shortform commercial projects
On the disc (print edition only)
On this issue’s disc you’ll find a complete 77-minute video course from Digital-Tutors on exterior rendering techniques, plus video tutorials on secondary animation and using containers in 3ds Max
on Wednesday, April 18th, 2012 at 3:19 pm under Latest Issue, Magazine.
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Tags: 3d competition, 3D World, 3ds Max tutorial, game tips, hot, latest issue, Maya tutorial, new issue, Vue tutorial, win 3D software