Cool 3D art: Christopher Brändström’s heroic character
3D artist Christopher Brändström created the cover star for issue 155 of 3D World magazine using ZBrush, Mudbox and Maya. Find out his inspiration…
The image on the cover of issue 155 of 3D World is created by artist Christopher Brändström, a full-time freelancer creating concept art and models for feature films and games.
He previously worked for Framestore Commercials as a senior character designer and senior modeller.
His original design is inspired by DC Comics’ super-speedy superhero The Flash.
Christopher tries to find inspiration in all parts of the world around him, from a piece of cloth to a building. In particular, light and the function of objects are drivers of his work: “The more understanding you have of things, the easier they are to create,” he explains.
While this image only uses standard modelling techniques and texturing procedures, Christopher is exploring more advanced options for future projects, such as cloth simulation.
The artist particularly enjoys the design process, and in this instance he created a very quick and fairly blocky 3D model and 2D images to work from to give him more time for high-res modelling.
He used ZBrush for sculpting and posing, Mudbox for texturing, and Maya and mental ray for scene setup, shaders and rendering. Texturing and post-work on the final image was done in Photoshop.
See more of Christopher Brändström’s work at badrobots.se
on Wednesday, May 9th, 2012 at 12:28 pm under Artwork, Showcase.
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Tags: cg characters, Christopher Brändström, Cool 3D art