Create CG characters | 3D World 157
Contents for the latest issue of 3D World. Discover how ILM and Weta created digital heroes for Avengers Assemble. Plus training on how to create dust clouds and rain showers to animating a logo sequence, gaming tips and more

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On sale in UK newsagents: 22 May 2012
On sale US newsstands: From 20 June 2012
Buy the digital edition
On sale 22 May via the 3D World Magazine app (iOS)
On sale 22 May at Zinio (Windows, Mac, iOS, Android)
In the magazine
Avengers Assemble
Artists from ILM and Weta talk about the artistic and technical innovations in Joss Whedon’s summer blockbuster



Shooting stars
Phil Stilgoe of Centroid tells us about the rising popularity of mocap in the movie industry
CG Masters Academy
Find out how this new school in Vancouver, Canada, is offering a fresh approach to learn professional VFX and animation
TRAINING | PRACTICAL TUTORIALS TO BOOST YOUR 3D SKILLS
Splash out
Stuart Dearnaley reveals how to use 3ds Max to animate ripples on the surface of a body of water created by falling raindrops



Tips for game artists
Antony Ward shows you how to reduce the number of polys in models for game engines without compromising on quality



On the beaten track
Add character to your vehicle animations as Mike Griggs shows you how to create a realistic off-road driving environment



Cook up a dust storm
Softimage Certified Instructor Ola Madsen shows you how to create a realistic cloud of dust billowing behind a vehicle


Logo animation
Follow Nejc Polovsak’s Cinema 4D tutorial on creating an animated logo using PolyFX and other MoGraph Effectors



On test
VRED Essentials 6.0, Mocha Pro 3 and Boston Venom 2000-7T.
COMPETITION
3DCONNEXION SPACEMOUSE PRO | Win one of eight 3D controllers worth £249 each
Also in this issue
- The month’s best new commercial projects
- Questions & Answers: includes Maya Hair and UVs, procedurals in Houdini, rigging in Cinema 4D and more
- We discuss whether The Pixel Farm’s PFDepth will be a ‘total solution’ for converting 2D to stereoscopic 3D
- Gareth Thatcher and Adam Dickinson from Mi reveal the highs and lows of their Sony PlayStation Vita project
- How Luma Pictures and Fido overcame the challenges thrown up by their work on the Underworld: Awakening movie
- Inspirational artwork from readers

On the disc (print edition only)
On this issue’s disc you’ll find a full 52-minute video tutorial by Stuart Dearnaley on water effects, Nejc Polovsak’s 41-minute motion graphics video for Cinema 4D, plus an extended trial of VRED Essentials and videos for the Fundamentals tutorial and Q&As.
Posted
on Tuesday, May 22nd, 2012 at 11:00 am under Latest Issue, Magazine.
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Tags: Avengers Assemble, CG charcters, hot, ilm, latest issue, The Hulk, Weta