Create CG characters | 3D World 157

| Latest Issue | Magazine | 22/05/2012 11:00am
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Contents for the latest issue of 3D World. Discover how ILM and Weta created digital heroes for Avengers Assemble. Plus training on how to create dust clouds and rain showers to animating a logo sequence, gaming tips and more

Buy the magazine
On sale now at My Favourite Magazines
On sale in UK newsagents: 22 May 2012
On sale US newsstands: From 20 June 2012

Buy the digital edition
On sale 22 May via the 3D World Magazine app (iOS)
On sale 22 May at Zinio (Windows, Mac, iOS, Android)

In the magazine

Avengers Assemble

Artists from ILM and Weta talk about the artistic and technical innovations in Joss Whedon’s summer blockbuster
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Avengers Assemble
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Shooting stars

Phil Stilgoe of Centroid tells us about the rising popularity of mocap in the movie industry

CG Masters Academy

Find out how this new school in Vancouver, Canada, is offering a fresh approach to learn professional VFX and animation

TRAINING | PRACTICAL TUTORIALS TO BOOST YOUR 3D SKILLS

Splash out

Stuart Dearnaley reveals how to use 3ds Max to animate ripples on the surface of a body of water created by falling raindrops
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How to make a splash

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Tips for game artists

Antony Ward shows you how to reduce the number of polys in models for game engines without compromising on quality
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Tips for games artists

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On the beaten track

Add character to your vehicle animations as Mike Griggs shows you how to create a realistic off-road driving environment

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Create dust cloud effects

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Cook up a dust storm

Softimage Certified Instructor Ola Madsen shows you how to create a realistic cloud of dust billowing behind a vehicle
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Logo animation

Follow Nejc Polovsak’s Cinema 4D tutorial on creating an animated logo using PolyFX and other MoGraph Effectors

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Logo animation
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On test

VRED Essentials 6.0, Mocha Pro 3 and Boston Venom 2000-7T.

COMPETITION

3DCONNEXION SPACEMOUSE PRO | Win one of eight 3D controllers worth £249 each

Also in this issue

  • The month’s best new commercial projects
  • Questions & Answers: includes Maya Hair and UVs, procedurals in Houdini, rigging in Cinema 4D and more
  • We discuss whether The Pixel Farm’s PFDepth will be a ‘total solution’ for converting 2D to stereoscopic 3D
  • Gareth Thatcher and Adam Dickinson from Mi reveal the highs and lows of their Sony PlayStation Vita project
  • How Luma Pictures and Fido overcame the challenges thrown up by their work on the Underworld: Awakening movie
  • Inspirational artwork from readers

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On the disc (print edition only)


On this issue’s disc you’ll find a full 52-minute video tutorial by Stuart Dearnaley on water effects, Nejc Polovsak’s 41-minute motion graphics video for Cinema 4D, plus an extended trial of VRED Essentials and videos for the Fundamentals tutorial and Q&As.


Posted on Tuesday, May 22nd, 2012 at 11:00 am under Latest Issue, Magazine. You can subscribe to comments. You can leave a comment, or trackback from your own site.

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