ZBrush hair and fur and more | 3D World 158
Contents for the latest issue of 3D World. Discover new sculpting techniques and tips for grooming hair with our in-depth tutorial. Plus training on modelling a steampunk character, creating realistic materials in LightWave, blending normals and more
Buy the magazine
On sale now at My Favourite Magazines
On sale in UK newsagents: 19 June 2012
On sale US newsstands: From 18 July 2012
Buy the digital edition
On sale 19 June via the 3D World Magazine app (iOS)
On sale 19 June at Zinio (Windows, Mac, iOS, Android)
In the magazine
Prometheus
Find out how The Moving Picture Company, Fuel VFX and Weta Digital helped director Ridley Scott follow a star map to a distant world for his long-awaited science-fiction film Prometheus


CG Awards 2012
Vote now and join us in celebrating the best of the CG industry
Graphics card guide
Everything you need to know about which 3D graphics card is best for your modelling and real-time work
TRAINING | PRACTICAL TUTORIALS TO BOOST YOUR 3D SKILLS
Groom fur in ZBrush
This issue’s cover artist, Daniel Bystedt, shows you how to use FiberMesh in ZBrush to groom a fabulous furry character


Model a steampunk bird
Patrick Finn explains how to use hard-surface modelling techniques to create a stylised mechanical bird


Create curved surfaces
Digital-Tutors looks at how to model hard curved surfaces in 3ds Max without any irregularities
Organic modelling tips
Improve your organic creature and character modelling with Glen Southern’s invaluable advice


Rigid body dynamics
Once the holy grail of CGI, physics-based dynamics solutions are now available to all. Mike Griggs explains
Build complex surfaces
Andrew Comb’s tips and tricks for creating paint chips and blended surfaces in LightWave 11


On test
After Effects CS6, Photoshop CS6 Extended, 123D Sculpt and Photoshop Touch
COMPETITION
MARI 1.4v4 | Win one of three copies of the digital paint software worth £1,200 each
Also in this issue
- The month’s best new commercial projects
- Questions & Answers: includes blending normal maps in Photoshop, metallic paint effects in 3ds Max and more
- We discuss how new pre-viz techniques mean we could soon be making FX movies in real time
- Iloura’s Glenn Melenhorst reveals the tricks the studio used to fan the flames for Ghost Rider: Spirit of Vengeance
- Inspirational artwork from readers

On the disc (print edition only)
On this issue’s disc you’ll find a full 72-minute 3ds Max training course from Digital-Tutors on modelling hard surface curvature, video for our fur grooming tutorial, plus Q&A videos on creating metallic paint and working with normal maps
Posted
on Tuesday, June 19th, 2012 at 12:00 pm under Latest Issue, Magazine.
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Tags: 158, hair and fur, hot, latest issue, Prometheus, ZBrush