ZBrush hair and fur and more | 3D World 158

| Latest Issue | Magazine | 19/06/2012 12:00pm
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Contents for the latest issue of 3D World. Discover new sculpting techniques and tips for grooming hair with our in-depth tutorial. Plus training on modelling a steampunk character, creating realistic materials in LightWave, blending normals and more

Buy the magazine
On sale now at My Favourite Magazines
On sale in UK newsagents: 19 June 2012
On sale US newsstands: From 18 July 2012

Buy the digital edition
On sale 19 June via the 3D World Magazine app (iOS)
On sale 19 June at Zinio (Windows, Mac, iOS, Android)

In the magazine

Prometheus

Find out how The Moving Picture Company, Fuel VFX and Weta Digital helped director Ridley Scott follow a star map to a distant world for his long-awaited science-fiction film Prometheus
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CG Awards 2012

Vote now and join us in celebrating the best of the CG industry

Graphics card guide

Everything you need to know about which 3D graphics card is best for your modelling and real-time work

TRAINING | PRACTICAL TUTORIALS TO BOOST YOUR 3D SKILLS

Groom fur in ZBrush

This issue’s cover artist, Daniel Bystedt, shows you how to use FiberMesh in ZBrush to groom a fabulous furry character
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Model a steampunk bird

Patrick Finn explains how to use hard-surface modelling techniques to create a stylised mechanical bird
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Create curved surfaces

Digital-Tutors looks at how to model hard curved surfaces in 3ds Max without any irregularities

Organic modelling tips

Improve your organic creature and character modelling with Glen Southern’s invaluable advice
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Rigid body dynamics

Once the holy grail of CGI, physics-based dynamics solutions are now available to all. Mike Griggs explains

Build complex surfaces

Andrew Comb’s tips and tricks for creating paint chips and blended surfaces in LightWave 11
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On test

After Effects CS6, Photoshop CS6 Extended, 123D Sculpt and Photoshop Touch

COMPETITION

MARI 1.4v4 | Win one of three copies of the digital paint software worth £1,200 each

Also in this issue

  • The month’s best new commercial projects
  • Questions & Answers: includes blending normal maps in Photoshop, metallic paint effects in 3ds Max and more
  • We discuss how new pre-viz techniques mean we could soon be making FX movies in real time
  • Iloura’s Glenn Melenhorst reveals the tricks the studio used to fan the flames for Ghost Rider: Spirit of Vengeance
  • Inspirational artwork from readers

On the disc (print edition only)


On this issue’s disc you’ll find a full 72-minute 3ds Max training course from Digital-Tutors on modelling hard surface curvature, video for our fur grooming tutorial, plus Q&A videos on creating metallic paint and working with normal maps


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