Learn to create immersive and captivating worlds with a veteran of videogame design
The Gnomon Workshop’s Environment Sculpting DVD and download provides an in-depth look at the workflow that Blizzard veteran David Lesperance uses to design environments – an often-overlooked part of the games and visual effects pipeline.
With 170 minutes of training, it covers the basic concepts of asset building including kit bashing, grid space modelling, basic UVs and asset cleanliness. Lesperance also focuses on lighting setups using V-Ray. He discusses lighting and rendering in V-Ray, covering HDRI and physical camera setups plus efficient render settings.
Gnomon Workshop’s Environment Sculpting addresses an often-overlooked part of the games and VFX pipeline
You’ll also find time-saving tips and tricks that Lesperance uses in his day-today workflows for 3ds Max, ZBrush and Photoshop. “I’m a huge fan of learning,” says Lesperance, “and I believe that 3D is supposed to be fun and exciting.”