Meet the 3D artist: Tom Buch

| Artwork | Showcase | 04/10/2012 13:35pm
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Meet illustrator and designer Tom Buch, creator of this awesome digital Neil Armstrong. Check out some more cool artwork and don’t forget you can always send in your own work!

3D artist Tom Buch is an illustrator and designer based in the UK. Tom recently featured in 3D World with his Yo Sushi piece:

And then he sent this in to us. We love it and think that Tom certainly has quite a unique style. We hope you enjoy his work on creating this digital Neil Armstrong…

Send in work to 3D World

We’d love to hear more from our readers: we have a massive international readership and know there are many talents out there – so get in touch with us here at 3D World. We’d like your help to show great art and animations.

The Neil Armstrong story

Tom describes this as an “ode to the first man to walk on the moon…”

“Originally an illustrator I found working in the industry pushed my work to develop in different areas: High-end 3D, graphic design, 3D modelling and motion graphics to name some,” he says.

“I aimed to to apply the surface textures from the moon and earth in Cinema 4D,” he continues. “I later created a moon scene in C4D. Photoshop was used for colour correction and final touches of digital paint.”

"I loved the gold coloured reflections given off the visors in the space helmets. They gave a warped but vivid view of the scene, I thought gold was a fitting colour for such an accomplishment."

“I loved the gold coloured reflections given off the visors in the space helmets. They gave a warped but vivid view of the scene, I thought gold was a fitting colour for such an accomplishment.”

“I started my CG journey with Adobe, I worked at a graphic design company for a week and discovered Photoshop,” says Buch.

“I only discovered the 3D side of my practice during university, maybe four years ago.”

“I painstakingly painted a portrait of Miles Davis and my tutor told me I couldn’t use it as I’d based it on a copyrighted photo.”

▲ Here's the painting and Tom's original angle: he was told he couldn't use the photograph as a base to his work by a tutor...

“I wondered how I could find an original picture of a young Miles Davis. The solution came to me when I found ZBrush, I decided to learn and then sculpt the man so I could attain an original angle of him.”

“I had no idea about how to render it so I purely used the sculpt as reference for my digital painting.”

All said I’m very pleased I discovered Cinema 4D and ZBrush after I had my illustration skills. I learnt about colour, composition, form and lighting the traditional way and I think this is something that informs my work.

3D software

I love using ZBrush to create portraits and then Cinema 4D to apply something extra. I think the most important part of my work comes in post production, colour correction and digital painting give me full control of the final result.

Because of my background in illustration I think this is where I believe my ‘style’ is most dramatic. Generally, I’m not a fan of clean, sometimes sterlie 3D work.

I try not to let the CG inform the work, I try to focus on design and originality above all else.

Technical secret

Even if you think your render can’t be improved, Photoshop will prove you wrong. Careful and thought about colour correction can make an image sing.

Visit www.tomalexbuch.com

Email Tom Buch


Posted on Thursday, October 4th, 2012 at 1:35 pm under Artwork, Showcase. You can subscribe to comments. You can leave a comment, or trackback from your own site.

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