Disney used innovative CG techniques for its Oscar-winning short Paperman, animation supervisor Patrick Osborne tells Mark Ramshaw
The latest in the Ice Age series adds action movie mayhem to the cartoon mix. Blue Sky talks to Mark Ramshaw about the sun, the sky and the sea
From arch-viz to visual effects, Mark Ramshaw meets the studios that made their mark on the CG industry in the last year. This week, The Senate…
From arch-viz to visual effects, Mark Ramshaw meets the studios that made their mark on the CG industry in the last year. This week, Ars Thanea…
From arch-viz to visual effects, Mark Ramshaw meets the studios that made their mark on the CG industry in the last year. This week, Fido…
From arch-viz to visual effects, Mark Ramshaw meets the studios that made their mark on the CG industry in the last year. This week, A Large Evil Corporation…
Dredd stays true to its comic-book origins with an uncompromisingly brutal vision of Mega-City One. Baseblack and The Mill talk to Mark Ramshaw
Mark Ramshaw asks how you take over effects work for a hit show watched in 180 countries. For Merlin, Vine built a 3D facility from the ground up
Drink, drugs, fallen women… all in a day’s work for Ted. Tippett Studio and Iloura tell Mark Ramshaw how they created the wise-cracking anti-hero
The team at visual effects studio Spin reveal why Rome wasn’t built in a day in Showtime’s hit period drama The Borgias. By Mark Ramshaw
Jim Saunders, director of VFX and technical art at Gearbox Software, discusses the whizzes and bangs that help bring chaos to Borderlands 2
Gearbox Software’s Borderlands used a bold concept art-inspired graphic style. Now Mark Ramshaw takes a look at the game’s sequel, which boasts richer visuals, more variety… and more guns
Aardman and Double Negative deliver a stop-motion comedy to treasure in The Pirates! In an Adventure with Scientists. By Mark Ramshaw