ILM reveals the making of Rango

| Features, Making of | 20/02/2012 10:59am TDW141.f_rango.hero1

Find out how many VFX shots ILM produced for Rango, meet the man behind the chameleon and take a look at the animation and effects work on the celebrated animated feature film

Do you really need Photoshop?

| Features, Opinion | 07/02/2012 12:51pm Mari as an alternative to Photoshop

Will recent changes in upgrade pricing and new alternatives prompt the VFX community to abandon Adobe’s image-editing software? Here we ask ‘Do you really need Photoshop?’

Horror mocumentary: The Troll Hunter

| Features, Making of | 18/01/2012 14:43pm TDW151.troll_hunter_hero

Rune Spaans of Superrune and Lars Erik Hansen of Gimpville reveal how they helped bring Norwegian folklore to life in André Øvredal’s monster hit, The Troll Hunter

Interview: Alexandre Pechev, CEO of IKinema, talks about its free animation tool – WebAnimate

| Features, News, Products | 10/01/2012 11:28am

Alexandre Pechev, CEO of IKinema, explains how WebAnimate can help independent studios and individuals working on games, films, and mobile projects to realise realistic and believable animation for free

Mara3D introduces an exciting art reference app

| News, Opinion, Products | 04/01/2012 10:31am

Looking for good 3D reference while you’re on the move? Mara3D’s David Giraud – Male Anatomy app provides a figure for you to play with

How to convert 2D footage to stereoscopic 3D

| Features, Technique, Tutorials | 12/12/2011 12:44pm stereo.t_stereo_thumb

Developing a process for efficient 2D to S3D conversion

Interview: Javier Edo on Forger

| Features | 30/11/2011 10:36am forger_thumb

Forger is the brainchild of Javier Edo, a Pipeline TD at Double Negative. By day he works writing tools for various departments for upcoming films, by night he enjoys sculpting characters and working on his own projects. We talk to Javier about his slick, new sculpting app for the iPad…

3 great 3ds Max plugins for arch-viz

| Features, Opinion, Technology | 05/09/2011 12:41pm TDW145.t_tips.cust_soft2

Arch-viz is very pipeline-based, and you’ll find yourself doing similar tasks on every project – broaden your horizons and work more efficiently by checking out these three great Max plugins

Top 5 Cinema 4D plugins

| Features, Technology | 31/08/2011 10:16am splinspread

These days we have to rely on more than just our favourite 3D app. We need a supporting cast of plugins to help us get the work done

5 more incredible VFX scenes

| Features, Opinion | 30/08/2011 12:39pm vfx-scenes-district9-thumb

We showed you the 50 best-ever VFX scenes in the magazine, then we showed you 10 more classics online. But these clips just keep reappearing – here are five more VFX scenes that can’t be missed

Best of the Electronic Theater at SIGGRAPH 2011

| Events, Features, Opinion, Shorts, Showcase | 18/08/2011 15:35pm Paths_of_Hate_-siggraph

The Electronic Theater presents the best of the CG industry every year at SIGGRAPH 2011 – here’s 3D World’s top picks from last week’s screenings

5 great books for 3D animators

| Competitions, Opinion | 05/08/2011 10:35am animation-books-thumb

Are you an animator looking for inspiration? Some expert tips? Check out our list of the best books for animators

10 must-see VFX scenes

| Features, Opinion | 26/07/2011 09:30am IronMan_main4

We covered the top 25 greatest CG VFX sequences in issue 146 of 3D World, but there were plenty more out there that deserved recognition

Battle: LA – the making of

| Features, Making of | 12/07/2011 16:25pm TDW142.f_battle.main_thumb

Out on DVD this week, Jonathan Liebesman’s Battle: Los Angeles shows the nightmare of war becoming a reality. Cinesite and SPIN VFX talk about the challenges surrounding the creation of full on combat sequences in a documentary-style film

8 great free texture sites

| Features, Technique | 21/06/2011 08:30am 8textures3dtexturegallery-t

There are gazillions of free textures out there but they’re scattered all about the place. Check out the following sites to try out high end textures, dabble with a variety of environmental images, or to genuinely start giving colour and substance to the 3D world you are creating