Free 3D training: Disney’s 12 classic principles of animation: anticipation

| Technique, Tutorials | 14/05/2012 11:25am TDW118.t_fund.opener

Master Disney’s 12 classic principles of animation in 3D with Steve Lambert’s regular series of articles on the fundamentals of CG. This issue: anticipation

Free 3D training: Disney’s 12 classic principles of animation

| Technique, Tutorials | 04/05/2012 11:06am TDW117.t_fund.opener

Master Disney’s 12 classic principles of animation in 3D with Steve Lambert’s regular series of articles on the fundamentals of CG. This week: squash and stretch

How to convert 2D footage to stereoscopic 3D

| Features, Technique, Tutorials | 12/12/2011 12:44pm stereo.t_stereo_thumb

Developing a process for efficient 2D to S3D conversion

Top tip: Make the most of specularity

| Technique, Tutorials | 23/11/2011 14:34pm tdw150-cover-2

Anders Langlands, CG supervisor at MPC, explains why specular properties are important for creating realistic materials

Top VFX technique as used by MPC artists

| Technique, Tutorials | 23/11/2011 14:32pm tdw150-cover-2

Niall Flinn, head of FX at MPC, explains how to simulate believable sand and soil particles

Tutorial: Animate a rotating pivot in 3ds Max

| Technique, Tutorials | 22/09/2011 16:09pm TDW147.t_qa.3dsmax03

Learn how to animate a rotating pivot point using Autodesk’s 3ds Max software

Discover Scott Spencer’s workflow tips for ZBrush

| Technique, Tutorials | 18/08/2011 19:06pm tdw147-t_tips-thumb

Weta Workshop’s Scott Spencer shares some of his techniques for sculpting better-looking models in less time

Distribute rocks across a plane in Blender

| Technique, Tutorials | 18/08/2011 19:03pm tdw147-qa_blender-thumb

Andrew Price shows how to use the particle system to quickly generate thousands of random-looking copies

Fake a camera shake in After Effects

| Technique, Tutorials | 18/08/2011 19:02pm tdw147-qa_aftereffects-thumb

Tom Skelton presents a camera shake technique that’s simple to implement but versatile in use

Animate a pivot point in 3ds Max

| Technique, Tutorials | 18/08/2011 19:01pm tdw147-qa_3dsmax-thumb

Michael McCarthy shows how to set up a versatile rig element using Character Animation Toolkit

Tip: How to use images to manipulate fur

| Technique, Tutorials | 15/07/2011 10:00am TDW143.t_qa.modo_thumb

Whenever you’re mapping images to surfaces, the best way to control them is by creating a UV map

Quick tutorial: Create a vector displacement stamp from an existing model

| Technique, Tutorials | 07/07/2011 17:20pm TDW143.t_qa.mudbox_open

When it comes to creating highly detailed stamps and stencils to be used in a sculpting workflow, the vector displacement method in Mudbox cannot be beaten

8 great free texture sites

| Features, Technique | 21/06/2011 08:30am 8textures3dtexturegallery-t

There are gazillions of free textures out there but they’re scattered all about the place. Check out the following sites to try out high end textures, dabble with a variety of environmental images, or to genuinely start giving colour and substance to the 3D world you are creating

7 simple tips for messiahStudio

| Technique, Tutorials | 20/06/2011 08:30am TDW142.t_tips.leadimage-thu

Whether you’re getting to know this versatile animation tool or have been using it for years these power-user tips can help you work smarter and faster

LightWave 3D: Add geometry to real footage

| Technique, Tutorials | 25/05/2011 16:26pm TDW140.t_qa.lightwave01-thumb

In this short tutorial, we explain how you can realistically add geometry onto footage of a building in 6 easy steps