Game dev focus: Get the lowdown on Microsoft’s new Xbox One

| News, Technology | 23/05/2013 12:26pm Xbox one console

The new Xbox One has an 8-core CPU, 8GB of RAM, 500GB HDD, HDMI in/out, 802.11n WiFi, USB 3.0 and a Blu-Ray drive, but what does all this mean for game artists?

Game dev focus: Allegorithmic’s Substance Engine is available on PS4

| News, Technology | 08/04/2013 12:07pm TDW165.r_substance.caption01

What will the integration of this professional texturing tool with PS4 mean to developers on next-gen titles? We ask Sebastien Deguy, the founder of Allegorithmic…

New live 3D pipeline for Cinema 4D and After Effects

| News, Products, Technology | 04/04/2013 16:39pm Create brilliant motion graphics in Cinema 4D

Maxon today revealed the first step in delivering a new level of integration between Cinema 4D and After Effects…

Game focus: Smarter AI coming to PlayStation 4 games via xaitment

| News, Technology | 19/03/2013 11:35am ▲ Developers working on PlayStation 4 games can start using xaitment’s AI middleware solution, xaitControl, to create smarter game characters – characters that move more intelligently, make more logical decisions, and are therefore far more fun to play against

AI middleware company xaitment is supporting Sony’s PlayStation 4, but what does that mean for game developers?

Geomerics brings Enlighten to PS4

| News, Technology | 15/03/2013 16:57pm BF3_hero

We ask Geometrics’ co-founder Chris Doran what this tech means for developers of current gen and next-gen titles…

Medal of Honor – Warfighter game uses Enlighten technology

| News, Technology | 25/10/2012 17:08pm MOHW_basilan_001_enlighten

Geomerics’ Enlighten lighting technology has been used on top game titles, such as Medal of Honor – Warfighter, Battlefield 3, Need for Speed: The Run and Quantum Conundrum. We talk to Geometrics’ co-founder Chris Doran to find out how it works and what it means for developers and gamers…

Pixar software goes open source

| News, Technology | 20/08/2012 14:50pm pixar_subd_opensource

The mighty animation studio has decided to share its Subd evaluation code as used on its latest feature Brave. Download the software yourself for free!

Rapid response units: how to buy a 3D graphics card

| Features, Technology | 18/07/2012 15:26pm 3dw158featgpu1

A great 3D graphics card is essential for showing your work at its best before rendering. James Morris explains how to choose the model that suits your distinct needs

Innovation Week: Making hyperrealistic clouds

| Features, Technology | 18/07/2012 11:27am inno.helios

The brainchild of QuadSpinner’s Dax Pandhi and Cynthia Najim, Helios is intended to raise the bar for meteorologically accurate cloud renders and animations.

Innovation Week: Clarisse iFX reinvents compositing and rendering

| Features, Technology | 17/07/2012 17:30pm innovmain

Here we talk to Sam Assadian about Clarisse iFX, potentially the most anticipated new CG software release of 2012. The product, developed by Sam and co-founder Sebastien Guichou, aims to reinvent your workflow by bringing animation, lighting, rendering and compositing tools into a single package.

Fun technology: World’s first chocolate printer

| Features, Technology | 02/05/2012 12:35pm choc_creator

Attention all chocolate lovers – ever fancied designing and making your own chocolates? Well now you can. See the world’s first chocolate printer in action!

3 great 3ds Max plugins for arch-viz

| Features, Opinion, Technology | 05/09/2011 12:41pm TDW145.t_tips.cust_soft2

Arch-viz is very pipeline-based, and you’ll find yourself doing similar tasks on every project – broaden your horizons and work more efficiently by checking out these three great Max plugins

Top 5 Cinema 4D plugins

| Features, Technology | 31/08/2011 10:16am splinspread

These days we have to rely on more than just our favourite 3D app. We need a supporting cast of plugins to help us get the work done

Autodesk gaining foothold in games development

| Features, Technology | 09/06/2011 15:12pm nDreamsStore

Autodesk’s Maya software is gaining ground in the video games industry as developers increasingly use the software for the creation 3D gaming worlds

LA Noire: The future of facial capture?

| Features, Technology | 20/05/2011 17:33pm lanoire-thumb

On the day of its European release, 3D World takes a look at the MotionScan system behind LA Noire, and its promise of facial capture with no manual clean-up