In our latest issue: games tutorials and a 28-page architectural showcase, plus models and assets worth $447 on the CD

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IN THE MAGAZINE
The games issue
14 pages of real-world games pipeline training, plus a chance to go under the hood of Killzone 2
- Skin rabid zombies: Master core 3ds Max techniques to ready a character model for Enemy Territory: Quake Wars
- Clean mocap data: Prepare animation cycles in MotionBuilder by cleaning up and looping mocap
- Export perfect normal maps: A production-proven workflow for texturing in-game assets in Maya
- Killzone 2: We rip open the render pipeline of this hotly tipped first-person shooter
Benjamin Button
A landmark in VFX history to rival even Jurassic Park? Decide for yourself with our making-of guide to the effects
Architecture showcase: The Gulf states
Special 28-page section: Cutting-edge work from visualisation‘s hottest market
Your technical questions answered
Applications covered this issue include: 3ds Max, After Effects, Blender, Cinema 4D, LightWave 3D, Maya, Photoshop, Poser, Shake and XSI
On test this issue
New ATI FirePro and Nvidia Quadro FX GPUs in our ultra-high-end graphics card group test. Plus: SketchUp Pro 7, Genetica 3, imageSynth 2 and V-Ray for Rhino 1.5

ON THE CD
Software, models, textures and video training worth $447
Michael 3.0
Full commercial version of DAZ Productions‘ popular Michael 3.0 Base character plus bonus textures, morphs and clothing: as sold for $202
WireCASE games models
Six model sets comprising 18 separate low-poly buildings suitable for real-time work, complete with detailed textures: as sold for $245
Environment textures sampler
14 game-quality textures, complete with bump maps, of common environmental surfaces, including asphalt, brick, metal and stonework
Gnomon Maya video training
21-minute training video on character modelling for games artists, exploring the process of blocking out the model







