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20090310 Tuesday March 10, 2009

New SketchUp 7 exercise books released

Cadsoft has released two new books for SketchUp 7

Cadsoft Solutions has released 2 new exercise books for users of Google SketchUp 7. The basic and advanced editions both include guides that give step-by-step instructions to show how to use the software to carry out tasks such as creating simple houses, understanding groups and components, modelling with digital photos, and placing models on Google Earth.

The books are priced at £50 each or £95 for both. There are discount options available in the Cadsoft online store if orders are placed before 31 March 2009.

For further information, call +44 (0)1223 257771 or email info@cadsoftsolutions.co.uk


Savannah Film Festival accepting entries for 2009

PRESS RELEASE

SAVANNAH, Ga. — The Savannah Film Festival, hosted by the Savannah College of Art and Design, is accepting entries for the 2009 festival, to be held Oct. 31- Nov. 7. Featuring the best in independent, innovative and influential film from around the world, the annual festival presents a full range of cinematic creativity from both award-winning professionals and emerging student filmmakers. Features, documentaries, professional and student shorts, both live action and animated, will be considered. All entries must be postmarked by July 6.

The Savannah Film Festival regularly screens award-winning films before their national release dates at the beautifully restored Trustees Theater, a 1946 cinema house, and the Lucas Theatre for the Arts, a former Vaudeville venue. Savannah becomes a film lover’s paradise during this weeklong event, which also features workshops, panel discussions and presentations by well-known artists and filmmakers. Films screened at the festival have come from Scotland, the UK, Vietnam, Australia, Switzerland, Ukraine, Israel, China, Germany, Canada, the United States and Ecuador, and special guests in attendance have included Malcolm McDowell, Michael Douglas, Catherine Zeta-Jones, Peter O’Toole, Kathleen Turner, Danny Glover, Milos Forman and Alec Baldwin.

Paperless entries submitted via Withoutabox’s International Film Festival Submission System are preferred. Visit www.scad.edu/filmfest for the link. Entries will also be accepted in prepaid and packed containers; contestants should submit work for preview on DVD or NTSC for Region 0 and 1. Entries must either be in the English language or subtitled in English. To be eligible for the festival, feature films must be no less than 40 minutes long, and short films must be 5–25 minutes long. Submitted films and materials will not be returned unless a self-addressed, postage-paid return envelope is included with the submission. Regardless of original format, all competition films screen on DigiBeta, Beta SP format or 35mm for festival presentation. Incomplete submissions or “works in progress” will not be considered.

A screening committee will view all entries, and a select panel will choose films for the festival competition. The Savannah Film Festival and the Savannah College of Art and Design do not assume liability for damage to entries due to mishandling or poor packaging during shipping.

For more information about the festival and film entries, contact the SCAD box office at 912.525.5050 or visit www.scad.edu/filmfest. Media inquiries may be directed to 912.525.5225

SCAD: The University for Creative Careers

The Savannah College of Art and Design is a private, nonprofit, accredited institution that offers bachelor’s and master’s degree programs in 42 different majors. Visit www.scad.edu.


Caustic Graphics strives for real-time raytracing

New computer graphics company aims to deliver a 20x increase in raytracing speed with the launch of its first-generation software

PRESS RELEASE

SAN FRANCISCO — March 10, 2009 — Caustic Graphics, a new 3D computer graphics company, launches today with a fundamental breakthrough in raytracing acceleration that is set to define a new era in professional 3D production and interactive consumer graphics. Raytracing, the gold-standard for creating 3D imagery, duplicates the natural physics of light, creating stunning images by meticulously tracing the path of light to and throughout any given scene.

Caustic’s first-generation technology will deliver an average 20X increase in the speed used to create stunning, realistic 3D imagery for film and video, game development, as well as automotive and consumer product design. The second generation of Caustic’s technology, due early next year, is expected to gain an additional order of magnitude in performance, offering 200X speed over today‘s state-of-the-art graphics products. This massive speed jump is due to Caustic’s patent-pending raytracing algorithms implemented in a semiconductor design.

The computational complexity of producing cinema-quality, raytraced 3D images involves large, downstream costs, including slow “black box” design iterations and costly “render farm” server infrastructures. These costs are symptoms of a problem with today’s compute designs where CPUs and GPUs are efficient at accelerating the rasterized graphics in video games but woefully inefficient at accelerating cinema-quality raytraced graphics. Caustic’s forthcoming standards-based CausticRT™ platform enables highly parallel CPUs and GPUs to massively-accelerate raytracing, putting it on par with rasterization and resulting in cinema-quality 3D delivered interactively on low-cost PCs.

“Real-time raytracing has been the holy grail of computer graphics since 1979 — a dream always on the horizon but never within reach,” said Dr. Jon Peddie, of Jon Peddie Research, the computer graphics market research firm in Tiburon, CA. “Demos have been done with 16 or more processors, super computers, and other esoteric devices, but never anything that was within reach of a PC budget. Caustic Graphics has made the breakthrough with a combination of a small hardware accelerator and some very innovative software to be able to deliver real-time, complex, high-resolution raytraced images — this is an amazing accomplishment.”

The Caustic management team is made up of technical visionaries and graphics experts from Autodesk, Apple, ATI, Intel and NVIDIA. Before starting Caustic, company founders James McCombe, Luke Peterson and Ryan Salsbury worked together at Apple, where McCombe was a lead architect for the company’s OpenGL Graphics system and Chief Architect of Apple’s rendering algorithms for the iPhone and iPod.

“For years, 3D professionals in multiple industries have labored under the yoke of slow iterations and unwieldy offline render farms,” said Caustic Graphics CEO, Ken Daniels. “Caustic puts the power of a render farm, operating at interactive speeds, on every desktop, enabling designers and animators to get from concept to product faster, better and at lower cost.”

The Caustic product offering will be announced in April 2009.

About Caustic Graphics
Caustic Graphics, creators of CausticRT, is reinventing raytracing and changing how interactive cinema-quality 3D graphics are produced, used, and enjoyed. The company, headquartered in San Francisco, is currently funded by angel investors. For more information, please visit www.caustic.com


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