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20090126 Monday January 26, 2009

3D World 114's 3ds Max skinning tutorial

Download supporting files for Paul Greveson's tutorial on skinning a game character in 3ds Max 2008

In issue 114 of 3D World, Splash Damage technical artist Paul Greveson explains how to skin a zombie game character to achieve correct body deformations during animation. Here are the scene files and screenshots you need to follow the magazine tutorial. There are also three sets of narrated video tutorials, which are essential for completing the tutorial, plus a bonus video explaining how to export the character to Enemy Territory: Quake Wars, the hit game developed by Splash Damage.

Download skinning scene files (ZIP, 18MB)

Download first skinning video set (ZIP, 52MB)

Download second skinning video set (ZIP, 159MB)

Download third skinning video set (ZIP, 94MB)

Download bonus skinning video set (ZIP, 34MB)


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Comments:

I eat zombies for breakfast

Posted by pony (127.0.0.1) on January 27, 2009 at 07:53 PM GMT #

I find zombies tend to eat me for breakfast. Irritating.

Posted by A Nonnymouse (127.0.0.1) on January 29, 2009 at 12:52 PM GMT #

Hi I’m having a problem when I open the first file of the tutorial the one named ETQW_GDF_Rig.max. I am using 3ds Max9 SP2 and I get an error stating "file open failed "filepath/ETQW_GDF_Rig.max". I’m not sure if it is something I have done or if it’s the file itself, I downloaded it twice to make sure it wasn’t to do with the download. Some help would be most appreciated.

Thanks in advance,
Haz.

Posted by Haz (127.0.0.1) on January 31, 2009 at 11:02 AM GMT #

files are probably made witha newer max version ( 2008,2009)

Posted by kevn1 (127.0.0.1) on January 31, 2009 at 03:28 PM GMT
Website: http://kev1n.free.Fr #

Yes, the source files were made with 3dsmax 2008.

You will not be able to open them on older versions of 3dsmax, unfortunately - .max format is not backwards compatible.

Posted by Paul Greveson (127.0.0.1) on February 04, 2009 at 08:00 PM GMT
Website: http://www.greveson.co.uk #

Comments are closed for this entry.

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