Download supporting files for Paul Greveson's tutorial on skinning a game character in 3ds Max 2008

In issue 114 of 3D World, Splash Damage technical artist Paul Greveson explains how to skin a zombie game character to achieve correct body deformations during animation. Here are the scene files and screenshots you need to follow the magazine tutorial. There are also three sets of narrated video tutorials, which are essential for completing the tutorial, plus a bonus video explaining how to export the character to Enemy Territory: Quake Wars, the hit game developed by Splash Damage.
Download skinning scene files (ZIP, 18MB)
Download first skinning video set (ZIP, 52MB)
Download second skinning video set (ZIP, 159MB)
Download third skinning video set (ZIP, 94MB)
Download bonus skinning video set (ZIP, 34MB)








Posted by pony (127.0.0.1) on January 27, 2009 at 07:53 PM GMT #
Posted by A Nonnymouse (127.0.0.1) on January 29, 2009 at 12:52 PM GMT #
Thanks in advance,
Haz.
Posted by Haz (127.0.0.1) on January 31, 2009 at 11:02 AM GMT #
Posted by kevn1 (127.0.0.1) on January 31, 2009 at 03:28 PM GMT
Website: http://kev1n.free.Fr #
You will not be able to open them on older versions of 3dsmax, unfortunately - .max format is not backwards compatible.
Posted by Paul Greveson (127.0.0.1) on February 04, 2009 at 08:00 PM GMT
Website: http://www.greveson.co.uk #