Even for an Apple device, the hype and speculation surrounding the secretive iPad has been intense: would it be a tablet computer? A glorified e-reader? A new way to play and interface with games? A big ol‘ iPhone? Regardless, for Apple devotees it was only slightly less exciting than the Second Coming.
Now that the thing has been officially announced, it turns out it‘s a bit of a mix of all of them. So let‘s take a look at just how useful (or otherwise) the iPad will be for a 3D artist. Firstly, it‘s not going to replace your laptop as a general purpose mobile workstation, and it‘s not supposed to. The chip almost certainly isn‘t powerful enough (it‘s a custom Apple A4 processor, clocked at 1GHz) and while the graphic capabilities look reasonable, it‘s geared more towards multimedia (there‘s no mouse support at all, although an optional keyboard add-on will be available). So what are the benefits?
Portable high res display
Regardless of the iPad‘s other applications, having a large, high-res display on hand at all times, and one which you can hold in your hands, could be invaluable for quickly working on a model or scene. Other tablet PCs can be used for this, of course, but it‘s the quality of the display that matters here, something that Apple always does well.
Compatibility with iPhone apps such as Brushes
Again, having a larger display with the same touchscreen capabilities as an iPhone should make for a perfect sketching and planning environment, much like a more sophisticated Cintiq. Third parties such as Adobe are almost certain to adapt their software or launch entirely new apps for the iPad, and while it‘s unlikely any full-fledged 3D design apps will appear for it, there may be scope for less conventional design programs, such as prototyping tools.
Game development potential
The iPhone is already a remarkably capable platform for mobile games; the iPad can take that a step further, especially in terms of design. A higher resolution to play with, plus enhanced graphic capabilities, could open up a whole new field for 3D artists – somewhere between mobile quality and console or PC quality. It seems likely that developing assets for both the iPad and iPhone simultaneously will become the norm, with the former being scaled down for the latter.
Storyboarding and other presentation-style needs
Having an interactive, fairly large screen with multitouch would make the iPad ideal for displaying, and if the right software was available, creating, storyboards or other pre-production material. Makes a change from PowerPoint, anyway…
And that, for the moment, is about all we can glean from the announcement. As more technical info emerges (such as what OS it runs and what its 3D capabilities are actually like), we‘ll bring you more in-depth analysis of Apple‘s latest.








Posted by Peter von Elling (127.0.0.1) on January 27, 2010 at 08:39 PM GMT
Website: http://www.petervonelling.com #
Posted by Alex (127.0.0.1) on January 27, 2010 at 08:45 PM GMT #
Posted by Andy (127.0.0.1) on January 27, 2010 at 08:50 PM GMT
Website: http://www.aceanim.com #
Posted by Davek (127.0.0.1) on January 27, 2010 at 09:18 PM GMT
Website: http://kirkd.co.uk #
Posted by Rasaman (127.0.0.1) on January 27, 2010 at 10:03 PM GMT #
Posted by JohnyX_3D (127.0.0.1) on January 27, 2010 at 11:28 PM GMT #
Alex@ you really think its exspensive? I mean, its like the prize for a netbook or an Ipod touch for the small one. (In danish prizes anyway)
Posted by Lasse R. Bruntse (127.0.0.1) on January 28, 2010 at 02:37 PM GMT
Website: http://lasserb.dk #
Posted by Phil Nolan (127.0.0.1) on January 29, 2010 at 12:07 AM GMT #
Posted by Tony (127.0.0.1) on January 29, 2010 at 04:56 AM GMT #
Posted by Johnux (127.0.0.1) on February 01, 2010 at 07:29 AM GMT
Website: http://www.johnux.com #
Posted by ryan flanagan (127.0.0.1) on February 04, 2010 at 04:40 PM GMT #
If the iPad can run iWork, it's faster than just a iPod with a bigger display. The bigger screen means more real estate underneath for hardware. These aren't going to be the same cool-for-a-phone apps.
There will be great ones for 2d art. Maybe it could do some simple, but useful 3d stuff. Just imagine Moi or a ZBrush app for sketching with zspheres 2.
Not doubt it will have a bigger impact on 2d art, which is cool. I'm ready to take digital art out of the office where the sketchpad used to go.
Posted by JThornton (127.0.0.1) on February 14, 2010 at 02:18 AM GMT
Website: http://www.artbyjamesthornton.com #
It will be a fine presentation tool but if you have enough discretionary cash to buy a device just to display what you've done on another tool- why not spend a few more bucks on a real tool that can create and then display what it has created.
Sure you'll have to switch to a Microsoft OS but come on, the OS is just another tool and there is barely any functional difference between Windows 7 and Mac OS-X. My last two jobs required full time on the Mac and I use Windows on my own projects. Learn a few keyboard shortcuts and UI peccadillos and you will pretty much forget which OS you're on once you get into your actual application.
I had such high hopes for the iPad back when I thought it would be an iTablet. I've been using a six year old tablet computer running Windows XP and moving my drawing, colouring and editing my writing to that has been the biggest jump in productivity that I have ever had.
I'd hoped that Apple would step in and push the envelope a little, give Microsoft some competition.
Instead, we got the equivalent of a Newton MessagePad 2100 with a bump in graphics and some of the functionality removed.
Posted by Clint Johnson (127.0.0.1) on February 20, 2010 at 06:43 PM GMT
Website: http://clintjohnson.com #
Have already got a few requests for apps to be transferred into the Ipad.
Entertainment will be the big sell especially since hearing about streaming Netflix movies... lots of potential
Posted by Website Design (127.0.0.1) on April 06, 2010 at 12:43 AM BST
Website: http://www.newviewit.com #