Paul Kanyuk on Pixar crowd simulation techniques at FMX 2012
Richard Hill | Events | 09/05/2012 12:20pm
The Pixar lead technical director reveals how crowds were created for Cars, Toy Story 3, Up and Ratatouille
The Pixar lead technical director reveals how crowds were created for Cars, Toy Story 3, Up and Ratatouille
Fox’s visual effects lead explains how Avatar is influencing a new way to make films, and shows a brief glimpse of Prometheus
The secrets of the hit game’s stunning new opening sequence are revealed
The VFX pioneer is still looking to the future as he attempts to re-invent the movies
Discover the production design challenges of DreamWorks’ new animated feature, and how animators solved them
Pixar’s enchanting short is dissected at Europe’s leading CG conference
Aardman’s Seamus Malone reveals the genesis of the recent animated feature
Join 3D World as we cover the key presentations and the best of the rest of Europe’s premier computer graphics conference
Find out who is going to FMX this year and browse different presentations, workshops and screening