Autodesk gaining foothold in games development

| Features, Technology | 09/06/2011 15:12pm nDreamsStore

Autodesk’s Maya software is gaining ground in the video games industry as developers increasingly use the software for the creation 3D gaming worlds

In depth: Autodesk Project Skyline

| Analysis, Features | 09/06/2011 12:53pm TDW143.pv_autod-thumb

Autodesk looks to build the future of game development with Project Skyline, first shown at GDC 2011

LA Noire MotionScan tech to develop into full body capture

| Industry, News | 25/05/2011 15:01pm lanoire-thumb

MotionScan tech is headed for a full body capture solution, says Team Bondi founder and LA Noire writer Brendan McNamara

Mixamo Auto-Rigger announced

| News, Products | 25/05/2011 10:38am autorigger-Roby1

Mixamo has released a new tool to help mobile, console and PC game developers automatically create a rigged character for animation in under a minute

Motion control: Game designers must now become teachers

| Events, News | 06/05/2011 17:30pm Redsteel2-fmx01-thumb

Creative Director at Ubisoft Jason VandenBerghe explains how to be successful with motion control after a turbulent experience on Red Steel 2

Create a low-poly games prop in 3D-Coat

| Guides, Tutorials | 03/05/2011 17:08pm tdw143-t_coat-thumb

Phil Nolan presents three key techniques for modelling a low-poly gun prop for games or virtual worlds

10 ways to create effective VFX in games

| Guides, Tutorials | 27/04/2011 15:36pm TDW139.t_tips-thumbjpg

Read our expert advice for making the most of effects in game level development, from optimisation to environments

3D news round-up

| Events, Industry, News, Products | 22/04/2011 15:00pm colourbleed-still

A week is a long time in the CG industry… bring yourself up to date with 3D World’s round-up of news from the last seven days

Create stereo 3D games

| Technique, Tutorials | 16/03/2011 12:25pm TDW132.t_tips.open-thumb

3D World talks to Blitz Games Studios’ Andrew Oliver and Aaron Allport, who share their expert stereoscopic 3D console gaming tips

New Unity3D training for Softimage and ZBrush pipeline

| News, Products | 15/03/2011 10:01am 14_Sculpting_Part02

i3DTutorials has announced a new training product for the Unity game engine: “Next-Gen Game Development with Unity3D Volume II: Softimage and ZBrush Production Pipeline”

Create a switchable IK/FK character rig in Maya

| Guides, Tutorials | 05/03/2011 13:51pm tdw141-gamerig-thumb

Chad Robert Morgan shows you how scripting can help you establish a rig that transitions smoothly between animation states.

Fix detail meshes after baking terrains in Unity

| Guides, Tutorials | 05/03/2011 13:50pm tdw141-qa_unity-thumb

Adam Watkins shows you how to overcome an annoying quirk on the baking system for the popular game development suite.

New version of Unreal Engine 3 amazes crowds at GDC

| Events, News, Products | 03/03/2011 11:51am unrealengine-thumb

Epic has been showing off a new version of the Unreal Engine 3 at this year’s GDC in San Francisco with an incredible video trailer

Autodesk announces new middleware releases at GDC 2011

| News, Products | 01/03/2011 16:30pm pathobjects

The 3D software company has simplified integration and included new platform support in the 2012 editions of Beast, HumanIK and Kynapse

New features for Maya 2012 announced

| News, Products | 01/03/2011 13:30pm maya_2012_boxshot_ppt

Autodesk has unveiled Maya 2012, adding new tools for pre-viz, games prototyping, extended simulation capabilities and better pipeline integration