Autodesk’s Maya software is gaining ground in the video games industry as developers increasingly use the software for the creation 3D gaming worlds
Autodesk looks to build the future of game development with Project Skyline, first shown at GDC 2011
MotionScan tech is headed for a full body capture solution, says Team Bondi founder and LA Noire writer Brendan McNamara
Mixamo has released a new tool to help mobile, console and PC game developers automatically create a rigged character for animation in under a minute
Creative Director at Ubisoft Jason VandenBerghe explains how to be successful with motion control after a turbulent experience on Red Steel 2
Phil Nolan presents three key techniques for modelling a low-poly gun prop for games or virtual worlds
Read our expert advice for making the most of effects in game level development, from optimisation to environments
A week is a long time in the CG industry… bring yourself up to date with 3D World’s round-up of news from the last seven days
3D World talks to Blitz Games Studios’ Andrew Oliver and Aaron Allport, who share their expert stereoscopic 3D console gaming tips
i3DTutorials has announced a new training product for the Unity game engine: “Next-Gen Game Development with Unity3D Volume II: Softimage and ZBrush Production Pipeline”
Chad Robert Morgan shows you how scripting can help you establish a rig that transitions smoothly between animation states.
Adam Watkins shows you how to overcome an annoying quirk on the baking system for the popular game development suite.
Epic has been showing off a new version of the Unreal Engine 3 at this year’s GDC in San Francisco with an incredible video trailer
The 3D software company has simplified integration and included new platform support in the 2012 editions of Beast, HumanIK and Kynapse
Autodesk has unveiled Maya 2012, adding new tools for pre-viz, games prototyping, extended simulation capabilities and better pipeline integration