Master core skills for design, games and VFX work with our new 228-page collection of 3ds Max tutorials, complete with project files and over 14 hours of video training
French illustrator Fabrice Backes was the inspiration for this show-stopping image, Fille Fleur
With a client list that includes MTV, BBC, National Library of Wales, Sony Playstation, Microsoft, Nicklelodean, Penguin Books and Channel 4, we knew Jonathon Ball of Poked Studio in Cardiff must be doing a lot right, so we tracked him down to pick his brain
Past 3D World cover artist Francisco A Cortina presents his five killer tips for improving your 3D portrait images
Fancy looking at some awesome 3D eye candy while also learning about the artist’s inspiration and techniques? Then check out this first post in a new series showcasing some of the best CG work around
Scott Spencer of Weta Workshop turns a pulse rifle concept design into a detailed 3D model using ShadowBox and other new tools in ZBrush 4
Scott Spencer shows you how to apply Hollywood model-making techniques
See Alex Stratulat’s Gremlin image and learn how the 3D artist used his preferred method of poly modelling in Softimage to create the character
Scott Spencer helps you explore form and detailing in your modelling as he creates a demon head
Michael McCarthy shows you how to create distinct lighting set-ups for different times of day.
Richard Tilbury shows you how Photoshop’s 3D tools enable you to lay down textures and decals in correct perspective.
Fredrik Stenson shows you how to manage your depth-of-field settings to give yourself maximum flexibility in post.
Cirstyn Bech-Yagher shows you how to assemble your own ‘room’ for lighting interior scenes.
Digital artists have until 30 June 2011 to submit 3D, visual effects and interactive media work to the animago Award
Three users of Shaderlight for SketchUp have showcased the power of the rendering technology and won top prizes in ArtVPS’ 3D winter wonderland competition