Match textures to camera angles in Photoshop
Richard Hill | Guides, Tutorials | 05/03/2011 13:49pmRichard Tilbury shows you how Photoshop’s 3D tools enable you to lay down textures and decals in correct perspective.
Richard Tilbury shows you how Photoshop’s 3D tools enable you to lay down textures and decals in correct perspective.
Fredrik Stenson shows you how to manage your depth-of-field settings to give yourself maximum flexibility in post.
Gary Noden shows you how to create a cloth sequence that correctly animates to link up with its starting point.
Cirstyn Bech-Yagher shows you how to assemble your own ‘room’ for lighting interior scenes.
Anders Kjellberg shows you how to create a sci-fi control panel with the help of the Random material.
The newest issue of 3D World helps you start a new career in digital illustration, shows you how to extend your game design skills and offers 90 minutes of Maya training on the disc.
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3D animator Gary Noden presents his Tron-inspired light cycle sequence, based on his Maya tutorial in 3D World issue 138.
In issue 139 of 3D World we interview both directors behind The Monk & The Monkey. As a result of the film, both landed jobs at DreamWorks Animation. Watch the film here.
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The newest issue of 3D World features over 30 pages of exclusive training, including a guide to what makes a good UV map, also read about the 100 CG shorts you must see in our lead feature.
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