Tutorial: Create custom 2D graphics for use in modo

| Guides, Technique, Tutorials | 13/05/2013 15:08pm 3dw167qa2.jpg

Creating custom graphics for your 3D models is an excellent opportunity to exercise your design and texturing muscles – Mike Griggs shows you how to do it

The best in 3D art from 3D World readers: ZBrush concepting skills

| Artwork, Showcase | 01/04/2013 12:00pm jinmain

On this piece reader Jan Jinda had fun with concepting and enjoyed the surfacing and lighting too

Cool CG: Axis Animation on Halo 4 Spartan Ops

| Making of, Shorts, Showcase | 26/03/2013 14:00pm 3dw167debrief

The Halo 4 Spartan Ops game trailer series is Axis’s most ambitious project to date. Executive producer and MD Richard Scott reveals why

modo tutorial: Create wear and tear using Occlusion Layers

| Guides, Technique, Tutorials | 18/03/2013 15:08pm 3dw166qa1

Creating convincing wear and tear on objects is one of the keys to creating a believable model; Mike Griggs takes you through modo’s weathering tools

Develop an image in modo and ZBrush

| Guides, Making of, Technique, Tutorials | 14/02/2013 15:12pm 3dw165octopus

Rafael Vallaperde shares the production process behind his atmospheric illustration of an octopus

modo tutorial: model believable scale on a spaceship

| Guides, Technique, Tutorials | 14/01/2013 16:21pm 3dw164qamodo

Mike Griggs is here with some modo tips to prevent your massive battlecruiser from looking like an escape capsule

Cool CG commercial: Citroën celebrates creative technology with a robot chorus

| Commercial, Making of, Shorts, Showcase | 03/01/2013 14:00pm 3dw163projects2

Robots get vocal in this Live Aid-inspired spot created for Citroën by VFX studio The Embassy

HDR Light Studio 4 review

| Applications, Reviews | 11/12/2012 14:22pm 3dw164revlight

Steve Jarratt puts the latest incarnation of the HDRI creator through its paces, and finds the results very illuminating

Behind the scenes: Borderlands 2

| Features, Games, Showcase | 18/09/2012 16:10pm 3dw160featborderlands

Gearbox Software’s Borderlands used a bold concept art-inspired graphic style. Now Mark Ramshaw takes a look at the game’s sequel, which boasts richer visuals, more variety… and more guns

Tutorial: Create a realistic off-road scene

| Guides, Technique, Tutorials | 22/08/2012 15:00pm 3dw157tfundmain

Not all cars drive on tarmac. Mike Griggs demonstrates how to create a realistically rough terrain for rallying

Friday Animation Fun: Exoids trailer

| Movies, Showcase | 18/05/2012 14:57pm Exoids_Still_004

Find out how Gnomon Studios’ Meni Tsirbas created a fun CG animation using Maya, ZBrush, modo, MetalRay and V-Ray, and the help of some talented students…

Add detail using projection mapping in modo

| Guides, Tutorials | 22/02/2012 17:08pm tdw154-t_modo

Mike Griggs shows how to project textures onto objects to speed up your modelling workflow, in a series of five videos…

John McNeil Studio uses modo and Maya to create 3D origami for Intel’s new spot

| Commercial, Showcase | 11/01/2012 12:33pm

John McNeil Studio unfolds a world of possibilities in this new Intel ad

Create and animate an alien creature in ZBrush, Maya and modo

| Guides, Magazine, Tutorials | 10/11/2011 15:19pm tdw150-thing-thumb

Download videos and files for Mathew Burniston’s horror-filled modelling and animation tutorial, with a full guide in 3D World 150

Enter Luxology’s material preset contest today!

| Events | 09/11/2011 15:07pm lux_contest_thumb

Enter Luxology’s material preset contest for your chance to win over $3,000 in prizes!