Creating custom graphics for your 3D models is an excellent opportunity to exercise your design and texturing muscles – Mike Griggs shows you how to do it
On this piece reader Jan Jinda had fun with concepting and enjoyed the surfacing and lighting too
The Halo 4 Spartan Ops game trailer series is Axis’s most ambitious project to date. Executive producer and MD Richard Scott reveals why
Creating convincing wear and tear on objects is one of the keys to creating a believable model; Mike Griggs takes you through modo’s weathering tools
Rafael Vallaperde shares the production process behind his atmospheric illustration of an octopus
Mike Griggs is here with some modo tips to prevent your massive battlecruiser from looking like an escape capsule
Robots get vocal in this Live Aid-inspired spot created for Citroën by VFX studio The Embassy
Steve Jarratt puts the latest incarnation of the HDRI creator through its paces, and finds the results very illuminating
Gearbox Software’s Borderlands used a bold concept art-inspired graphic style. Now Mark Ramshaw takes a look at the game’s sequel, which boasts richer visuals, more variety… and more guns
Not all cars drive on tarmac. Mike Griggs demonstrates how to create a realistically rough terrain for rallying
Find out how Gnomon Studios’ Meni Tsirbas created a fun CG animation using Maya, ZBrush, modo, MetalRay and V-Ray, and the help of some talented students…
Mike Griggs shows how to project textures onto objects to speed up your modelling workflow, in a series of five videos…

John McNeil Studio unfolds a world of possibilities in this new Intel ad
Download videos and files for Mathew Burniston’s horror-filled modelling and animation tutorial, with a full guide in 3D World 150
Enter Luxology’s material preset contest for your chance to win over $3,000 in prizes!