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	<title>3D World &#187; new issue</title>
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		<title>The latest issue of 3D World is on sale now. Future CGI focus, 34 pages of training, over 6 hours of FREE video</title>
		<link>http://www.3dworldmag.com/2013/04/29/the-latest-issue-of-3d-world-is-onsale-now-future-cgi-focus-34-pages-of-training-over-6-hours-of-free-video-2/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=the-latest-issue-of-3d-world-is-onsale-now-future-cgi-focus-34-pages-of-training-over-6-hours-of-free-video-2</link>
		<comments>http://www.3dworldmag.com/2013/04/29/the-latest-issue-of-3d-world-is-onsale-now-future-cgi-focus-34-pages-of-training-over-6-hours-of-free-video-2/#comments</comments>
		<pubDate>Mon, 29 Apr 2013 09:51:28 +0000</pubDate>
		<dc:creator>3D World</dc:creator>
				<category><![CDATA[Latest Issue]]></category>
		<category><![CDATA[Magazine]]></category>
		<category><![CDATA[CGI]]></category>
		<category><![CDATA[Disney]]></category>
		<category><![CDATA[Framestore]]></category>
		<category><![CDATA[hot]]></category>
		<category><![CDATA[latest i]]></category>
		<category><![CDATA[Mari]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[new issue]]></category>
		<category><![CDATA[Nvidia]]></category>
		<category><![CDATA[Paperman]]></category>
		<category><![CDATA[ZBrush]]></category>

		<guid isPermaLink="false">http://www.3dworldmag.com/?p=39528</guid>
		<description><![CDATA[Contents for the latest issue of 3D World (169): Future CGI trends and technologies, Framestore ad tips, Disney Paperman techniques, making muscles in Maya and much, much more!]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.3dworldmag.com/files/2013/04/Web169_fb1.jpg" alt="" title="Web169_fb" width="580" height="465" class="alignright size-full wp-image-39554" /></p>
<p class="strap">Contents for the latest issue of 3D World (169): Future CGI trends and technologies, Framestore ad tips, Disney Paperman techniques, making muscles in Maya and much, much more</p>
<p><img class="alignright size-full wp-image-39541" title="coversmall" src="http://www.3dworldmag.com/files/2013/04/coversmall1.jpg" alt="" width="105" height="142" /></p>
<p>There are numerous ways to buy 3D World magazine now. From picking up the print version in your local newsagent to buying one of our many digital editions, it is easier than ever to lay your hands on a copy.</p>
<p><strong>All versions &#8211; both print and digital &#8211; come with all videos and tutorial files included.</strong></p>
<h4>Buy the magazine</h4>
<h4>BUY THE PRINT EDITION</h4>
<p><a href="http://www.myfavouritemagazines.co.uk/design/3dworld-magazine-subscription/">On sale now at My Favourite Magazines</a></p>
<p>On sale in UK newsagents: <strong>23 April </strong><br />
On sale US newsstands: <strong>From 31 May</strong></p>
<h4>BUY A DIGITAL EDITION</h4>
<p><strong>Newsstand edition</strong><br />
<a href="http://goo.gl/fJpFe">On sale 23 April via 3D World Mag app</a></p>
<p><strong>Google Play edition</strong><br />
<a href="https://play.google.com/store/magazines/details/3D_World?id=CAow5L-IAg">On sale 23 April at Google Play</a> (Android, Chrome)</p>
<p><strong>Kindle Fire HD edition</strong></p>
<p>To buy the Kindle Fire HD edition, you have to download the Amazon AppStore app and search for 3D World.</p>
<p><strong>Nook edition</strong><br />
<a href="http://www.barnesandnoble.com/w/3d-world-magazine-for-3d-artists-and-animators-future-publishing/1113938939">On sale 23 April at Nook</a></p>
<p><strong>Zinio Reader edition</strong><br />
<a href="http://www.zinio.com/3dworld-single">On sale 23 April at Zinio</a> (Win, Mac, iOS, Android)</p>
<h3>IN THE MAGAZINE</h3>
<h4>Inside Framestore</h4>
<div id="attachment_39551" class="wp-caption alignright" style="width: 590px"><img class="size-full wp-image-39551" title="Spread_frame" src="http://www.3dworldmag.com/files/2013/04/Spread_frame.jpg" alt="" width="580" height="376" /><p class="wp-caption-text">▲ What it’s like to work in one of the biggest VFX houses in Europe</p></div>
<h4>Future CGI</h4>
<div id="attachment_39552" class="wp-caption alignright" style="width: 590px"><img class="size-full wp-image-39552" title="Spread_state" src="http://www.3dworldmag.com/files/2013/04/Spread_state.jpg" alt="" width="580" height="392" /><p class="wp-caption-text">▲ Seven key trends that are influencing the 3D world</p></div>
<h3>TRAINING | PRACTICAL TUTORIALS TO BOOST YOUR 3D SKILLS</h3>
<h4>Sculpt and paint in ZBrush</h4>
<div id="attachment_39542" class="wp-caption alignright" style="width: 590px"><img class="size-full wp-image-39542" title="Spread_zbrush" src="http://www.3dworldmag.com/files/2013/04/Spread_zbrush.jpg" alt="" width="580" height="392" /><p class="wp-caption-text">▲ Super quick character creation creates a clown in just three hours</p></div>
<h4>Retopology basics</h4>
<div id="attachment_39543" class="wp-caption alignright" style="width: 590px"><img class="size-full wp-image-39543" title="Spread_fund" src="http://www.3dworldmag.com/files/2013/04/Spread_fund.jpg" alt="" width="580" height="392" /><p class="wp-caption-text">▲ Why removing unnecessary polygons is a key part of modelling</p></div>
<h4>Character workflow</h4>
<div id="attachment_39544" class="wp-caption alignright" style="width: 590px"><img class="size-full wp-image-39544" title="Spread_character" src="http://www.3dworldmag.com/files/2013/04/Spread_character.jpg" alt="" width="580" height="392" /><p class="wp-caption-text">▲ How to use Zbrush and V-Ray to make character scenes</p></div>
<h4>Product rendering tips</h4>
<div id="attachment_39545" class="wp-caption alignright" style="width: 590px"><img class="size-full wp-image-39545" title="Spread_tips" src="http://www.3dworldmag.com/files/2013/04/Spread_tips.jpg" alt="" width="580" height="392" /><p class="wp-caption-text">▲ 15 hints to improve your product scenes in 3ds Max and V-Ray</p></div>
<h4>Textures in 3ds Max</h4>
<div id="attachment_39546" class="wp-caption alignright" style="width: 590px"><img class="size-full wp-image-39546" title="Spread_max" src="http://www.3dworldmag.com/files/2013/04/Spread_max.jpg" alt="" width="580" height="392" /><p class="wp-caption-text">▲ How to use the Viewport Canvas toolset to adjust textures</p></div>
<h4>Animate muscles in Maya</h4>
<div id="attachment_39547" class="wp-caption alignright" style="width: 590px"><img class="size-full wp-image-39547" title="Spread_tutors" src="http://www.3dworldmag.com/files/2013/04/Spread_tutors.jpg" alt="" width="580" height="392" /><p class="wp-caption-text">▲ Muscle animation and volume preservation using Maya</p></div>
<h4>Questions &amp; Answers</h4>
<div id="attachment_39548" class="wp-caption alignright" style="width: 590px"><img class="size-full wp-image-39548" title="Spread_qa" src="http://www.3dworldmag.com/files/2013/04/Spread_qa.jpg" alt="" width="580" height="392" /><p class="wp-caption-text">▲ We tackle your questions on Maya, Vue and modo</p></div>
<h4>On test</h4>
<p><strong>Mari 2:</strong> The key texturing tool has 2D painting flexibility in a 3D world<br />
<strong>KeyShot 4 Pro:</strong> Product visualisation has entered a new era of simplicity<br />
<strong>Smoke 2013:</strong> With a huge range of features, this could be all the software you need<br />
<strong>Nvidia Quadro K2000D:</strong> Professional speed and performance for amateur money<br />
<strong>Scan 3XS-MGW-10:</strong> Highly specced mobile workstation with strong graphics performance</p>
<h4>Shortcuts: the best new student animations</h4>
<p><img class="alignright size-full wp-image-39549" title="Spread_shortcuts" src="http://www.3dworldmag.com/files/2013/04/Spread_shortcuts.jpg" alt="" width="580" height="386" /></p>
<ul>
<li><strong><a href="http://www.3dworldmag.com/2013/04/12/new_animated_short_under_the_fold/">Check out Shortcuts online right now</a></strong></li>
</ul>
<h4>Also in this issue</h4>
<p><strong>Projects:</strong> This issue’s round-up includes a fruity snack, a new messenger app and a moon walking pony<br />
<strong>Inspirational reader artwork:</strong> <a href="http://www.3dworldmag.com/2013/04/24/beautiful-cg-art-photorealistic-hornbill-bird/">Get inspired by our selection of CG artwork from around the globe</a><br />
<strong>Short Cuts:</strong> <a href="http://www.3dworldmag.com/2013/04/12/new_animated_short_under_the_fold/">An animation that is both touching and relevant to today</a><br />
<strong>In Focus:</strong> A special tribute to a Jean-Baptiste Monge’s illustration<br />
<strong>Freeze Frame:</strong> Innovative techniques used on an Oscar-winning short animation</p>
<h3>Downloads</h3>
<p>This issue’s downloads include videos on sculpting in ZBrush and painting textures in 3ds Max</p>
<h4>Fantastic reader artwork</h4>
<div id="attachment_39550" class="wp-caption alignright" style="width: 590px"><img class="size-full wp-image-39550" title="Spread_portfolio" src="http://www.3dworldmag.com/files/2013/04/Spread_portfolio.jpg" alt="" width="580" height="392" /><p class="wp-caption-text">▲ This image really has the wow factor. Reader and artist Leandre Hounnake is inspired by the natural world and enjoys real-world observation</p></div>
]]></content:encoded>
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		<item>
		<title>Buy the latest issue (167) of 3D World with one of our digital editions</title>
		<link>http://www.3dworldmag.com/2013/03/19/buy-the-latest-issue-167-of-3d-world-with-one-of-our-digital-editions/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=buy-the-latest-issue-167-of-3d-world-with-one-of-our-digital-editions</link>
		<comments>http://www.3dworldmag.com/2013/03/19/buy-the-latest-issue-167-of-3d-world-with-one-of-our-digital-editions/#comments</comments>
		<pubDate>Tue, 19 Mar 2013 10:10:07 +0000</pubDate>
		<dc:creator>3D World</dc:creator>
				<category><![CDATA[Latest Issue]]></category>
		<category><![CDATA[Magazine]]></category>
		<category><![CDATA[digital]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[google play]]></category>
		<category><![CDATA[kindle]]></category>
		<category><![CDATA[latest issue]]></category>
		<category><![CDATA[new issue]]></category>
		<category><![CDATA[newsstand]]></category>
		<category><![CDATA[nook]]></category>
		<category><![CDATA[zinio]]></category>

		<guid isPermaLink="false">http://www.3dworldmag.com/?p=39110</guid>
		<description><![CDATA[Wherever you are in the world you can buy the latest issue of 3D World today with one of our digital editions]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.3dworldmag.com/files/2013/03/167newissuepost1.jpg" alt="" title="167newissuepost" width="580" height="450" class="alignright size-full wp-image-39115" /></p>
<p class="strap">Wherever you are in the world you can buy the latest issue of 3D World today with one of our digital editions</p>
<p>Buy our GAME DEV FOCUS issue today, whether it be on Newsstand, Google Play, Nook or Zinio. If you subscribe by 25 March 2013 you will receive the latest issue with your subscription (details below).</p>
<p>8 hours of video tips; game dev focus; 3ds Max, Maya, Vue, ZBrush training in the latest issue of 3D World! On sale now!</p>
<p>All digital editions come with everything the print version does, including the 8 hours of video tips and the 3ds Max, Maya, Vue, ZBrush training. Video and accompanying files available from the 3D World Vault (proof of purchase required).</p>
<p><img src="http://www.3dworldmag.com/files/2013/03/TDW167.cover_rgbsmaller.jpg" alt="" title="TDW167.cover_rgbsmaller" width="125" height="169" class="alignright size-full wp-image-39117" /></p>
<h3>Newsstand edition</h3>
<ul>
<li>8 hours of video tips</li>
<li>Download videos and tutorial files via 3D World Vault</li>
<li>Complete animation short: Nokomi</li>
<li>Bonus videos and slideshows of top creative CG projects</li>
<li>Interactive cover and contents with one-tap access to articles</li>
<li>High-resolution pages on retina display devices</li>
<li>Available on iPad, iPhone and iPad Touch</li>
</ul>
<p>Subscribe by 25 March 2013 to save up to 35% and receive this issue with your subscription. Subscriptions include a 30-day trial.</p>
<p><a href="http://goo.gl/fJpFe">Download the 3D World Magazine app</a> </p>
<h3>Google Play edition</h3>
<ul>
<li>Download tutorial files via 3D World Vault</li>
<li>Available for Android phones and tablets, and Google Chrome</li>
<li>Buy once, read on all platforms</li>
</ul>
<p><a href="https://play.google.com/store/magazines/details/3D_World?id=CAow5L-IAg">Subscribe by 25 March 2013 to receive this issue with your subscription or buy a single issue. Subscriptions include a 14-day trial.</a><br />
<div id="attachment_38692" class="wp-caption alignright" style="width: 590px"><img src="http://www.3dworldmag.com/files/2013/02/googleplay1.jpg" alt="" title="googleplay" width="580" height="400" class="size-full wp-image-38692" /><p class="wp-caption-text">&#9650; The Google Play store lets you buy a subscription or a single issue</p></div></p>
<h3>Kindle Fire HD edition</h3>
<ul>
<li>8 hours of video tips</li>
<li>Download videos and tutorial files via 3D World Vault</li>
<li>Complete animation short: Nokomi</li>
<li>Bonus videos and slideshows of top creative CG projects</li>
<li>Interactive cover and contents with one-tap access to articles</li>
<li>Available on iPad, iPhone and iPad Touch</li>
</ul>
<p>To buy the Kindle Fire HD edition, you have to download the Amazon AppStore app and search for 3D World. Subscriptions include a 30-day trial.</p>
<h3>Nook edition</p>
<ul>
<li>Download tutorial files via 3D World Vault</li>
<li>Works on Nook devices</li>
<li>Works on Nook software for PCs and tablets</li>
</ul>
<p>	<a href="http://www.barnesandnoble.com/w/3d-world-magazine-for-3d-artists-and-animators-future-publishing/1113938939">Subscribe by 25 March 2013 to receive this issue with your subscription or buy a single issue. Subscriptions include a 14-day trial.</a></p>
<h3>Zinio Reader edition</h3>
<ul>
<li>Download tutorial files via 3D World Vault</li>
<li>Zinio Reader software available for Windows, Mac OS X, iPad and Android</li>
<li>Buy once, read on all platforms</li>
</ul>
<p><a href="http://www.zinio.com/3dworld-subscription">Subscribe by 25 March 2013 to receive this issue with your subscription</a></p>
<p><a href="http://www.zinio.com/3dworld-single">Or buy the issue now for £4.89 / $6.99</a> </p>
]]></content:encoded>
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		<title>Games &#124; 3D World 160</title>
		<link>http://www.3dworldmag.com/2012/08/07/games-3d-world-160/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=games-3d-world-160</link>
		<comments>http://www.3dworldmag.com/2012/08/07/games-3d-world-160/#comments</comments>
		<pubDate>Tue, 07 Aug 2012 14:31:45 +0000</pubDate>
		<dc:creator>3D World</dc:creator>
				<category><![CDATA[Latest Issue]]></category>
		<category><![CDATA[3D World]]></category>
		<category><![CDATA[game art]]></category>
		<category><![CDATA[Game design]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[hot]]></category>
		<category><![CDATA[latest issue]]></category>
		<category><![CDATA[new issue]]></category>
		<category><![CDATA[videogames]]></category>

		<guid isPermaLink="false">http://www.3dworldmag.com/?p=36616</guid>
		<description><![CDATA[Contents for the latest issue of 3D World. Develop stunning games! Discover the secrets of Method Studio’s epic Halo 4 trailer, make real-time CG with Unreal and CryEngine, build low-poly buildings, game levels and more]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3dworldmag.com/files/2012/08/TDW160.cover_.halo4_.crop_.jpg" rel="lightbox[36616]"><img src="http://www.3dworldmag.com/files/2012/08/TDW160.cover_.halo4_.crop_.jpg" alt="Issue 160 cover detail" title="TDW160.cover.halo4.crop" width="580" height="295" class="aligncenter size-full wp-image-36618" /></a>
<p class="strap">Contents for the latest issue of 3D World. Develop stunning games! Discover the secrets of Method Studio’s epic Halo 4 trailer, make real-time CG with Unreal and CryEngine, build low-poly buildings, game levels and more</p>
<div id="attachment_36619" class="wp-caption alignright" style="width: 160px"><a href="http://www.3dworldmag.com/files/2012/08/TDW160.cover_.jpg" rel="lightbox[36616]"><img src="http://www.3dworldmag.com/files/2012/08/TDW160.cover_-150x204.jpg" alt="Issue 160 cover" title="TDW160.cover.indd" width="150" height="204" class="size-thumbnail wp-image-36619" /></a><p class="wp-caption-text">Halo 4 artwork © 2012 MICROSOFT CORPORATION</p></div>
<p><strong>Buy the magazine</strong><br />
<a href="http://www.myfavouritemagazines.co.uk/design/3dworld-magazine-subscription/">On sale now at My Favourite Magazines</a><br />
On sale in UK newsagents: <strong>14 August 2012</strong><br />
On sale US newsstands: <strong>From 12 September 2012</strong></p>
<p><strong>Buy the digital edition</strong><br />
<a href="http://clk.tradedoubler.com/click?p=23708&amp;a=1621074?epi=TDW_ipad_magazine&amp;url=http%3A%2F%2Fitunes.apple.com%2Fgb%2Fapp%2Fid451397015%3Fmt%3D8%26uo%3D6%26partnerId%3D2003">On sale 14 August via the 3D World Magazine app</a> (iOS)<br />
<a href="http://www.zinio.com/3dworld-single">On sale 14 August at Zinio</a> (Windows, Mac, iOS, Android)</p>
<h3>In the magazine</h3>
<h4>Extra life</h4>
<p>Game engines are breaking their restraints to offer innovative solutions for movie-making, animation and visualisation. Find out how you can get involved</p>
<p><a href="http://www.3dworldmag.com/files/2012/08/TDW160.f_engines-2.jpg" rel="lightbox[36616]"><img src="http://www.3dworldmag.com/files/2012/08/TDW160.f_engines-2.jpg" alt="" title="TDW160.f_engines-2" width="580" height="433" class="alignright size-full wp-image-36620" /></a></p>
<h4>Border patrol</h4>
<p>Gearbox Software’s Borderlands videogame used a bold concept art-inspired graphic style. Mark Ramshaw takes a look at the sequel, which boasts richer visuals, more variety&#8230; and more guns</p>
<p><a href="http://www.3dworldmag.com/files/2012/08/TDW160.f_gearbox-1.jpg" rel="lightbox[36616]"><img src="http://www.3dworldmag.com/files/2012/08/TDW160.f_gearbox-1.jpg" alt="" title="TDW160.f_gearbox.indd" width="580" height="431" class="alignright size-full wp-image-36621" /></a></p>
<h4>Out of this world</h4>
<p>Benjamin Walsh reveals how Method Studios collaborated with agency TwoFifteen and production company MJZ to create a teaser worthy of the big screen for upcoming videogame Halo 4</p>
<p><a href="http://www.3dworldmag.com/files/2012/08/TDW160.f_halo-1.jpg" rel="lightbox[36616]"><img src="http://www.3dworldmag.com/files/2012/08/TDW160.f_halo-1.jpg" alt="" title="TDW160.f_halo.indd" width="580" height="434" class="alignright size-full wp-image-36622" /></a></p>
<p style="color: #f88017"><strong>TRAINING | PRACTICAL TUTORIALS TO BOOST YOUR 3D SKILLS</strong></p>
<h4>Stylised game models</h4>
<p>Antony Ward details the techniques and tricks he used to make his game-ready model of a ninja</p>
<p><a href="http://www.3dworldmag.com/files/2012/08/TDW160.t_ninja-1.jpg" rel="lightbox[36616]"><img src="http://www.3dworldmag.com/files/2012/08/TDW160.t_ninja-1.jpg" alt="" title="TDW160.t_ninja.indd" width="580" height="435" class="alignright size-full wp-image-36623" /></a></p>
<h4>Model a demon</h4>
<p>Jordan Walker reveals how to create a model in ZBrush and 3ds Max, and render it using mental ray</p>
<p><a href="http://www.3dworldmag.com/files/2012/08/TDW160.t_demon-1.jpg" rel="lightbox[36616]"><img src="http://www.3dworldmag.com/files/2012/08/TDW160.t_demon-1.jpg" alt="" title="TDW160.t_demon-1" width="580" height="434" class="alignright size-full wp-image-36624" /></a></p>
<h4>Texture game props</h4>
<p>Digital-Tutors looks at techniques for texturing detailed, real-time assets in 3ds Max and Photoshop</p>
<p><a href="http://www.3dworldmag.com/files/2012/08/TDW160.t_tutors-1.jpg" rel="lightbox[36616]"><img src="http://www.3dworldmag.com/files/2012/08/TDW160.t_tutors-1.jpg" alt="" title="TDW160.t_tutors.indd" width="580" height="433" class="alignright size-full wp-image-36625" /></a></p>
<h4>Make low-poly buildings</h4>
<p>Matthias Andre shares his tips for creating great-looking structures for real-time strategy games</p>
<p><a href="http://www.3dworldmag.com/files/2012/08/TDW160.t_tips-1.jpg" rel="lightbox[36616]"><img src="http://www.3dworldmag.com/files/2012/08/TDW160.t_tips-1.jpg" alt="" title="TDW160.t_tips.indd" width="580" height="433" class="alignright size-full wp-image-36626" /></a></p>
<h4>Game environments</h4>
<p>Alex Telford looks at developing a game environment in Blender</p>
<p><a href="http://www.3dworldmag.com/files/2012/08/TDW160.t_blender-1.jpg" rel="lightbox[36616]"><img src="http://www.3dworldmag.com/files/2012/08/TDW160.t_blender-1.jpg" alt="" title="TDW160.t_blender-1" width="580" height="431" class="alignright size-full wp-image-36627" /></a></p>
<h4>Fluid dynamics systems</h4>
<p>Fluid simulations used to be scientific, but 3D artists now use them too. Mike Griggs explores how</p>
<p><a href="http://www.3dworldmag.com/files/2012/08/TDW160.t_fund-1.jpg" rel="lightbox[36616]"><img src="http://www.3dworldmag.com/files/2012/08/TDW160.t_fund-1.jpg" alt="" title="TDW160.t_fund.indd" width="580" height="434" class="alignright size-full wp-image-36628" /></a></p>
<h4>On test</h4>
<p>Maya 2013, Maxwell Render 2.7, Transform, Nvidia Quadro 4000, and HP Z1 workstation</p>
<h4>Also in this issue</h4>
<ul>
<li>The month&#8217;s best new commercial projects</li>
<li>Questions &amp; Answers: includes stereoscopic images in V-Ray, masking in After Effects, rigging a hand in Maya, and instancing in LightWave</li>
<li>Benjamin Langsfeld explains how production company Buck created a vibrant world of paint swatches in its spots for Sherwin-Williams</li>
<li>Aardman and Double Negative deliver a stop-motion comedy to treasure in The Pirates! In an Adventure with Scientists</li>
<li>Inspirational artwork from readers</li>
</ul>
<h3>On the disc <em>(print edition only)</em></h3>
<p><a name="disc"></a><br />
On this issue’s disc you’ll find a complete Digital-Tutors training course on Texturing Game Props in 3ds Max and Photoshop, Maya 2013 demo video, plus tutorial videos for After Effects and V-Ray, and Q&amp;A project files.</p>
]]></content:encoded>
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		<item>
		<title>Innovation &#124; 3D World 159</title>
		<link>http://www.3dworldmag.com/2012/07/17/innovation-3d-world-159/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=innovation-3d-world-159</link>
		<comments>http://www.3dworldmag.com/2012/07/17/innovation-3d-world-159/#comments</comments>
		<pubDate>Tue, 17 Jul 2012 12:20:14 +0000</pubDate>
		<dc:creator>3D World</dc:creator>
				<category><![CDATA[Latest Issue]]></category>
		<category><![CDATA[Magazine]]></category>
		<category><![CDATA[3D World]]></category>
		<category><![CDATA[CG Awards 2012]]></category>
		<category><![CDATA[hot]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Lastest issue]]></category>
		<category><![CDATA[new issue]]></category>

		<guid isPermaLink="false">http://www.3dworldmag.com/?p=36329</guid>
		<description><![CDATA[Contents for the latest issue of 3D World. Discover the hottest trends changing the way you create 3D art. Plus training on cute character design, render elements, using DynaMesh in ZBrush and more]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3dworldmag.com/files/2012/07/tdw159-cover_detail.jpg" rel="lightbox[36329]"><img src="http://www.3dworldmag.com/files/2012/07/tdw159-cover_detail.jpg" alt="" title="tdw159-cover_detail" width="580" height="295" class="alignleft size-full wp-image-36316" /></a>
<p class="strap">Contents for the latest issue of 3D World. Discover the hottest trends changing the way you create 3D art. Plus training on cute character design, render elements, using DynaMesh in ZBrush and more</p>
<div id="attachment_36317" class="wp-caption alignright" style="width: 160px"><a href="http://www.3dworldmag.com/files/2012/07/tdw159-cover.jpg" rel="lightbox[36329]"><img src="http://www.3dworldmag.com/files/2012/07/tdw159-cover-150x202.jpg" alt="" title="tdw159-cover" width="150" height="202" class="size-thumbnail wp-image-36317" /></a><p class="wp-caption-text">Cover artwork by Gustavo Rios</p></div>
<p><strong>Buy the magazine</strong><br />
<a href="http://www.myfavouritemagazines.co.uk/design/3dworld-magazine-subscription/">On sale now at My Favourite Magazines</a><br />
On sale in UK newsagents: <strong>17 July 2012</strong><br />
On sale US newsstands: <strong>From 15 August 2012</strong></p>
<p><strong>Buy the digital edition &#8211; or wait a couple of weeks and grab the Newsstand edition for nothing!</p>
<p>We&#8217;re making issue 159 free to download during Siggraph 2012!</strong></p>
<h3><a href="http://www.3dworldmag.com/2012/07/14/get-the-new-issue-of-3d-world-free/">Find out how to get your free digital magazine for iPad and iPhone</a></h3>
<p><a href="http://clk.tradedoubler.com/click?p=23708&amp;a=1621074?epi=TDW_ipad_magazine&amp;url=http%3A%2F%2Fitunes.apple.com%2Fgb%2Fapp%2Fid451397015%3Fmt%3D8%26uo%3D6%26partnerId%3D2003">On sale 17 July via the 3D World Magazine app</a> (iOS)<br />
<a href="http://www.zinio.com/3dworld-single">On sale 17 July at Zinio</a> (Windows, Mac, iOS, Android)</p>
<h3><a href="http://cgawards.3dworldmag.com/">Cast your vote in the CG Awards 2012 and join 3D World in celebrating the best of the CG industry</a> </h3>
<h3>In the magazine</h3>
<h4>Trailblazers</h4>
<p>Meet the artists and developers redefining CG production for the next decade: from cutting-edge software to touchless control systems</p>
<p><a href="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" rel="lightbox[36329]"><img class="alignright size-full wp-image-34855" title="white_space_580x20" src="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" alt="white_space_580x20" width="580" height="20" /></a><br />
<img src="http://www.3dworldmag.com/files/2012/07/TDW159.f_inno.jpg" alt="" title="TDW159.f_inno" width="580" height="391" class="alignright size-full wp-image-36331" /><br />
<a href="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" rel="lightbox[36329]"><img class="alignright size-full wp-image-34855" title="white_space_580x20" src="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" alt="white_space_580x20" width="580" height="20" /></a></p>
<h4>3D printing tips</h4>
<p>Bring your digital creations into the real world with Rob Redman’s guide to printing 3D models</p>
<h4>Fusion CI Studios</h4>
<p>Renee Dunlop visits the innovative studio to discover the techniques it uses for creating fluid effects</p>
<p><a href="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" rel="lightbox[36329]"><img class="alignright size-full wp-image-34855" title="white_space_580x20" src="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" alt="white_space_580x20" width="580" height="20" /></a><br />
<img src="http://www.3dworldmag.com/files/2012/07/TDW159.f_fusion1.jpg" alt="" title="TDW159.f_fusion" width="580" height="390" class="alignright size-full wp-image-36333" /><br />
<a href="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" rel="lightbox[36329]"><img class="alignright size-full wp-image-34855" title="white_space_580x20" src="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" alt="white_space_580x20" width="580" height="20" /></a></p>
<h4>Pixar’s cloth simulation</h4>
<p>The studio’s latest movie, Brave, takes cloth simulation to the next level. Barbara Robertson talks to the team behind Pixar’s FizT technology</p>
<p><a href="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" rel="lightbox[36329]"><img class="alignright size-full wp-image-34855" title="white_space_580x20" src="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" alt="white_space_580x20" width="580" height="20" /></a><br />
<img src="http://www.3dworldmag.com/files/2012/07/TDW159.f_brave.jpg" alt="" title="TDW159.f_brave.indd" width="580" height="392" class="alignright size-full wp-image-36334" /><br />
<a href="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" rel="lightbox[36329]"><img class="alignright size-full wp-image-34855" title="white_space_580x20" src="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" alt="white_space_580x20" width="580" height="20" /></a></p>
<p style="color: #f88017"><strong>TRAINING | PRACTICAL TUTORIALS TO BOOST YOUR 3D SKILLS</strong></p>
<h4>Cute character scene</h4>
<p>Build a simple character-based scene from scratch in any 3D software with Antony Ward’s illustration tutorial.<br />
<a href="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" rel="lightbox[36329]"><img class="alignright size-full wp-image-34855" title="white_space_580x20" src="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" alt="white_space_580x20" width="580" height="20" /></a><br />
<img src="http://www.3dworldmag.com/files/2012/07/TDW159.t_cute.jpg" alt="" title="TDW159.t_cute.indd" width="580" height="391" class="alignright size-full wp-image-36335" /><br />
<a href="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" rel="lightbox[36329]"><img class="alignright size-full wp-image-34855" title="white_space_580x20" src="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" alt="white_space_580x20" width="580" height="20" /></a></p>
<h4>Soft body dynamics</h4>
<p>Soft bodies can be used to create clothing, vegetation, muscle and hair, and can also be used as a basic fluid system. Mike Griggs explains how to use them</p>
<h4>Create an insectoid alien</h4>
<p>Scott Spencer uses DynaMesh, the Curve brushes and FiberMesh to create a ferocious alien design in ZBrush<br />
<a href="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" rel="lightbox[36329]"><img class="alignright size-full wp-image-34855" title="white_space_580x20" src="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" alt="white_space_580x20" width="580" height="20" /></a><br />
<img src="http://www.3dworldmag.com/files/2012/07/TDW159.t_zbrush.jpg" alt="" title="TDW159.t_zbrush.indd" width="580" height="390" class="alignright size-full wp-image-36336" /><br />
<a href="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" rel="lightbox[36329]"><img class="alignright size-full wp-image-34855" title="white_space_580x20" src="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" alt="white_space_580x20" width="580" height="20" /></a></p>
<h4>Linear workflow principles</h4>
<p>Keep as much of the high-range colour information within your images as possible using Paul Hatton’s guide to implementing the linear workflow<br />
<a href="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" rel="lightbox[36329]"><img class="alignright size-full wp-image-34855" title="white_space_580x20" src="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" alt="white_space_580x20" width="580" height="20" /></a><br />
<img src="http://www.3dworldmag.com/files/2012/07/TDW159.t_linear.jpg" alt="" title="TDW159.t_linear" width="580" height="390" class="alignright size-full wp-image-36337" /><br />
<a href="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" rel="lightbox[36329]"><img class="alignright size-full wp-image-34855" title="white_space_580x20" src="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" alt="white_space_580x20" width="580" height="20" /></a></p>
<h4>On test</h4>
<p>Adobe CS6 Production Premium, The Art of Gears of War 3, Derelict Planet, Scan 3XS GW-HTX30 and Wired2Fire Wired2-3D Pro</p>
<h4>Also in this issue</h4>
<ul>
<li>The month&#8217;s best new commercial projects</li>
<li>Questions &amp; Answers: includes creating a flock of letters in LightWave, using render elements, making good topology for rigging and more</li>
<li>Matt Jacobs and Will Groebe of Tippett Studio reveal the challenges of creating a family-friendly monster for the movie Mirror Mirror</li>
<li>Inspirational artwork from readers</li>
</ul>
<h3>On the disc <em>(print edition only)</em></h3>
<p><a name="disc"></a><br />
On this issue’s disc you’ll find a chapter from the acclaimed NewTek training video Rigging Revealed, a 100-minute video on adding appeal to your characters, a 14-minute video guide to linear workflow, plus Q&amp;A project files.</p>
<h3><a href="http://cgawards.3dworldmag.com/">Cast your vote in the CG Awards 2012 and join 3D World in celebrating the best of the CG industry</a> </h3>
]]></content:encoded>
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		<title>Epic scenes &#124; 3D World issue 156</title>
		<link>http://www.3dworldmag.com/2012/04/18/epic-scenes-3d-world-issue-156/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=epic-scenes-3d-world-issue-156</link>
		<comments>http://www.3dworldmag.com/2012/04/18/epic-scenes-3d-world-issue-156/#comments</comments>
		<pubDate>Wed, 18 Apr 2012 14:19:50 +0000</pubDate>
		<dc:creator>Kulsoom Middleton</dc:creator>
				<category><![CDATA[Latest Issue]]></category>
		<category><![CDATA[Magazine]]></category>
		<category><![CDATA[3d competition]]></category>
		<category><![CDATA[3D World]]></category>
		<category><![CDATA[3ds Max tutorial]]></category>
		<category><![CDATA[game tips]]></category>
		<category><![CDATA[hot]]></category>
		<category><![CDATA[latest issue]]></category>
		<category><![CDATA[Maya tutorial]]></category>
		<category><![CDATA[new issue]]></category>
		<category><![CDATA[Vue tutorial]]></category>
		<category><![CDATA[win 3D software]]></category>

		<guid isPermaLink="false">http://www.3dworldmag.com/?p=35501</guid>
		<description><![CDATA[Contents for the latest issue of 3D World. Discover how to create stunning scenes with our in-depth tutorial. Plus you'll find training on how to breathe life into your animations in Maya, how to work smarter in 3ds Max, animation tips for games artists and more]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3dworldmag.com/files/2012/04/156_latest_issue_cover_art.jpg" rel="lightbox[35501]"><img src="http://www.3dworldmag.com/files/2012/04/156_latest_issue_cover_art.jpg" alt="" title="156_latest_issue_cover_art" width="580" height="295" class="alignright size-full wp-image-35510" /></a>
<p class="strap">Contents for the latest issue of 3D World. Discover how to create stunning scenes with our in-depth tutorial. Plus you&#8217;ll find training on how to breathe life into your animations in Maya, how to work smarter in 3ds Max, animation tips for games artists and more</p>
<p><a href="http://www.3dworldmag.com/files/2012/04/TDW156.cover_web.jpg" rel="lightbox[35501]"><img src="http://www.3dworldmag.com/files/2012/04/TDW156.cover_web.jpg" alt="Latest issue of 3D World" title="TDW156.cover_web" width="200" height="270" class="alignright size-full wp-image-35509" /></a></p>
<p><strong>Buy the magazine</strong><br />
<a href="http://www.myfavouritemagazines.co.uk/design/3dworld-magazine-subscription/">On sale now at My Favourite Magazines</a><br />
On sale in UK newsagents: <strong>24 April 2012</strong><br />
On sale US newsstands: <strong>From 25 May 2012</strong></p>
<p><strong>Buy the digital edition</strong><br />
<a href="http://clk.tradedoubler.com/click?p=23708&amp;a=1621074?epi=TDW_ipad_magazine&amp;url=http%3A%2F%2Fitunes.apple.com%2Fgb%2Fapp%2Fid451397015%3Fmt%3D8%26uo%3D6%26partnerId%3D2003">On sale 24 April via the 3D World Magazine app</a> (iOS)<br />
<a href="http://www.zinio.com/3dworld-single">On sale 24 April at Zinio</a> (Windows, Mac, iOS, Android)</p>
<h3>In the magazine</h3>
<h4>Wrath of the Titans</h4>
<p>Find out how three Soho-based studios employed new techniques and state-of-the-art technology to create fierce creatures, animated environments and a fiery monster for Wrath of the Titans.<br />
<a href="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" rel="lightbox[35501]"><img src="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" alt="white_space_580x20" title="white_space_580x20" width="580" height="20" class="alignright size-full wp-image-34855" /></a><br />
<a href="http://www.3dworldmag.com/files/2012/04/TDW156.f_wrath.indd_.jpg" rel="lightbox[35501]"><img src="http://www.3dworldmag.com/files/2012/04/TDW156.f_wrath.indd_.jpg" alt="Wrath of the Titans" title="TDW156.f_wrath.indd" width="580" height="392" class="alignright size-full wp-image-35502" /></a><br />
<a href="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" rel="lightbox[35501]"><img src="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" alt="white_space_580x20" title="white_space_580x20" width="580" height="20" class="alignright size-full wp-image-34855" /></a></p>
<h4>Digital production studio Squint/Opera</h4>
<p>Discover how one London-based creative agency is evolving transforming its traditional production process.</p>
<h4>Media Design School</h4>
<p>Sometimes it’s in those less obvious places, off the beaten track, where the exciting work is happening&#8230; Find out why this Auckland-based CG school attracts students from all over the world.</p>
<h4>Secondary animation</h4>
<p>Andy Ward shows you how to automate the movement of a character’s clothing in this in-depth rigging tutorial for Maya.<br />
<a href="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" rel="lightbox[35501]"><img src="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" alt="white_space_580x20" title="white_space_580x20" width="580" height="20" class="alignright size-full wp-image-34855" /></a><br />
<a href="http://www.3dworldmag.com/files/2012/04/TDW156.t_maya.indd_.jpg" rel="lightbox[35501]"><img src="http://www.3dworldmag.com/files/2012/04/TDW156.t_maya.indd_.jpg" alt="Maya tutorial" title="TDW156.t_maya.indd" width="580" height="392" class="alignright size-full wp-image-35503" /></a></p>
<p><a href="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" rel="lightbox[35501]"><img src="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" alt="white_space_580x20" title="white_space_580x20" width="580" height="20" class="alignright size-full wp-image-34855" /></a></p>
<h4>Animation tips for game artists</h4>
<p>Develop and improve your skills in the key areas involved in animating for games by following Antony Ward’s tips and tricks.<br />
<a href="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" rel="lightbox[35501]"><img src="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" alt="white_space_580x20" title="white_space_580x20" width="580" height="20" class="alignright size-full wp-image-34855" /></a><br />
<a href="http://www.3dworldmag.com/files/2012/04/TDW156.t_tips.indd_.jpg" rel="lightbox[35501]"><img src="http://www.3dworldmag.com/files/2012/04/TDW156.t_tips.indd_.jpg" alt="Games tips" title="TDW156.t_tips.indd" width="580" height="392" class="alignright size-full wp-image-35504" /></a></p>
<p><a href="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" rel="lightbox[35501]"><img src="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" alt="white_space_580x20" title="white_space_580x20" width="580" height="20" class="alignright size-full wp-image-34855" /></a></p>
<h4>Exterior rendering techniques</h4>
<p>Create a realistic outdoor render using 3ds Max and mental ray in this tutorial from training company Digital-Tutors.<br />
<a href="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" rel="lightbox[35501]"><img src="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" alt="white_space_580x20" title="white_space_580x20" width="580" height="20" class="alignright size-full wp-image-34855" /></a><br />
<a href="http://www.3dworldmag.com/files/2012/04/TDW156.t_tutors.indd_.jpg" rel="lightbox[35501]"><img src="http://www.3dworldmag.com/files/2012/04/TDW156.t_tutors.indd_.jpg" alt="Digital Tutors tutorial" title="TDW156.t_tutors.indd" width="580" height="392" class="alignright size-full wp-image-35506" /></a></p>
<p><a href="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" rel="lightbox[35501]"><img src="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" alt="white_space_580x20" title="white_space_580x20" width="580" height="20" class="alignright size-full wp-image-34855" /></a></p>
<h4>Scene management in 3ds Max</h4>
<p>Get organised with Paul Hatton’s guide to managing scene data using 3ds Max’s containers.<br />
<a href="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" rel="lightbox[35501]"><img src="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" alt="white_space_580x20" title="white_space_580x20" width="580" height="20" class="alignright size-full wp-image-34855" /></a><br />
<a href="http://www.3dworldmag.com/files/2012/04/TDW156.t_max.indd_.jpg" rel="lightbox[35501]"><img src="http://www.3dworldmag.com/files/2012/04/TDW156.t_max.indd_.jpg" alt="3ds Max tutorial" title="TDW156.t_max.indd" width="580" height="392" class="alignright size-full wp-image-35505" /></a><br />
<a href="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" rel="lightbox[35501]"><img src="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" alt="white_space_580x20" title="white_space_580x20" width="580" height="20" class="alignright size-full wp-image-34855" /></a></p>
<h4>Build an epic scene in Vue</h4>
<p>Conrad Allan shares his professional techniques for terrain building and development.<br />
<a href="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" rel="lightbox[35501]"><img src="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" alt="white_space_580x20" title="white_space_580x20" width="580" height="20" class="alignright size-full wp-image-34855" /></a><br />
<a href="http://www.3dworldmag.com/files/2012/04/TDW156.t_vue.indd_.jpg" rel="lightbox[35501]"><img src="http://www.3dworldmag.com/files/2012/04/TDW156.t_vue.indd_.jpg" alt="Vue tutorial" title="TDW156.t_vue.indd" width="580" height="392" class="alignright size-full wp-image-35507" /></a><br />
<a href="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" rel="lightbox[35501]"><img src="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" alt="white_space_580x20" title="white_space_580x20" width="580" height="20" class="alignright size-full wp-image-34855" /></a></p>
<h4>On test</h4>
<p>LightWave 11, modo 601, IKinema Action 2 for Maya, Workstation Specialists WS 2850 and Armari Magnetar X32-AW1275D4 (3DW)</p>
<h4>Also in this issue</h4>
<ul>
<li>Competition: Enter to have the chance to win Anime Studio and Manga Studio</li>
<li>Questions &amp; Answers: includes simulating oceans in Houdini and Cinema 4D</li>
<li>We discuss why cloud computing is a major theme at Autodesk’s 2013 product launch</li>
<li>How the team at Framestore created an ambitious waterfall sequence for Guy Ritchie’s stylish action film Sherlock Holmes: A Game of Shadows</li>
<li>Our resident CG curmudgeon, Mental Roy, asks you to imagine a world where Maya is a glimmer in some boffin’s eye&#8230;</li>
<li>Inspirational artwork from readers and shortform commercial projects</li>
</ul>
<p><a href="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" rel="lightbox[35501]"><img src="http://www.3dworldmag.com/files/2012/02/white_space_580x20.jpg" alt="white_space_580x20" title="white_space_580x20" width="580" height="20" class="alignright size-full wp-image-34855" /></a><br />
<a href="http://www.3dworldmag.com/files/2012/04/TDW156.s_projects.indd_.jpg" rel="lightbox[35501]"><img src="http://www.3dworldmag.com/files/2012/04/TDW156.s_projects.indd_.jpg" alt="The best 3D art and projects" title="TDW156.s_projects.indd" width="580" height="392" class="alignright size-full wp-image-35508" /></a></p>
<h3>On the disc <em>(print edition only)</em></h3>
<p><a name="disc"></a><br />
On this issue’s disc you’ll find a complete 77-minute video course from Digital-Tutors on exterior rendering techniques, plus video tutorials on secondary animation and using containers in 3ds Max</p>
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