Borderlands 2: Cause and effects
Mark Ramshaw | Features, Games, Making of | 19/09/2012 11:41am
Jim Saunders, director of VFX and technical art at Gearbox Software, discusses the whizzes and bangs that help bring chaos to Borderlands 2
Jim Saunders, director of VFX and technical art at Gearbox Software, discusses the whizzes and bangs that help bring chaos to Borderlands 2
All you need to know about the latest release of Autodesk’s Maya is here. Find out what’s new and check out loads of 3D art and animations created using Maya. Make this page your destination for all things Maya..